| Description | Returns true if the object is damaged. |
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| Parameters (v2) | 1) Object handle (Integer) (INT)
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| Games |  |
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| Category | Common, Conditional, Object |
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| Command Name (IV) | HAS_OBJECT_BEEN_DAMAGED |
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| San Andreas |
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| sascm.ini | 0366=1, has_object_been_damaged %1d% |
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| Example | 0366: has_object_been_damaged $1754[0] |
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| Command Name | HAS_OBJECT_BEEN_DAMAGED |
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| Vice City |
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| sascm.ini | 0366=1, object %1d% damaged |
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| Example | 0366: object 12@ damaged |
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| Command Name | HAS_OBJECT_BEEN_DAMAGED |
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| GTA III |
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| gtascm.ini | 0366=1, |
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| Example | 0366: (unknown) $3943 |
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| Command Name | HAS_OBJECT_BEEN_DAMAGED |
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