Opcode Database

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GTAG - Modding - Opcode Database - 0395

Opcode Database

0395

DescriptionClears an area at the specified coordinates, removing all vehicles and pedestrians.

If the first boolean parameter is set to 1, all projectiles and particles are cleared - even if they are not in the specified area.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) Radius (Float) (FLOAT)
5) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryCommon, Game
Command Name (IV)CLEAR_AREA
San Andreas
sascm.ini0395=5,clear_area %1d% %2d% %3d% radius %4d% clear_particles %5d%
Example0395: clear_area 681.8004 -474.1063 15.5363 radius 3.0 clear_particles 1
Command NameCLEAR_AREA
Vice City
sascm.ini0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d%
Example0395: clear_area 1 at 220.3 -1275.5 range 11.0 1.0
Command NameCLEAR_AREA
GTA III
gtascm.ini0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d%
Example0395: clear_area 1 at 888.5625 -308.3749 range -99.9999 1.0
Command NameCLEAR_AREA

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