GTAG - Modding - Opcode Database - 0395
Opcode Database
0395
| Description | Clears an area at the specified coordinates, removing all vehicles and pedestrians. If the first boolean parameter is set to 1, all projectiles and particles are cleared - even if they are not in the specified area. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Radius (Float) (FLOAT) 5) Boolean (1 or 0) (INT) |
| Games | |
| Category | Common, Game |
| Command Name (IV) | CLEAR_AREA |
| San Andreas | |
| sascm.ini | 0395=5,clear_area %1d% %2d% %3d% radius %4d% clear_particles %5d% |
| Example | 0395: clear_area 681.8004 -474.1063 15.5363 radius 3.0 clear_particles 1 |
| Command Name | CLEAR_AREA |
| Vice City | |
| sascm.ini | 0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d% |
| Example | 0395: clear_area 1 at 220.3 -1275.5 range 11.0 1.0 |
| Command Name | CLEAR_AREA |
| GTA III | |
| gtascm.ini | 0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d% |
| Example | 0395: clear_area 1 at 888.5625 -308.3749 range -99.9999 1.0 |
| Command Name | CLEAR_AREA |

