GTAG - Modding - Opcode Database - 03B6
Opcode Database
03B6
| Description | Changes an IPL-placed object model. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Radius (Float) (FLOAT) 5) Model (Integer) (MODEL) 6) Model (Integer) (MODEL) |
| Games | |
| Category | Object |
| Command Name (IV) | SWAP_NEAREST_BUILDING_MODEL |
| San Andreas | |
| sascm.ini | 03B6=6,swap_nearest_building_model %1d% %2d% %3d% radius %4d% from %5o% to %6o% |
| Example | 03B6: swap_nearest_building_model -2049.171 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE |
| Command Name | SWAP_NEAREST_BUILDING_MODEL |
| Vice City | |
| sascm.ini | 03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o% |
| Example | 03B6: replace_model_at 117.991 -362.461 10.179 radius 80.0 from #BLDNGST2MESH to #BLDNGST2MESHDAM |
| Command Name | SWAP_NEAREST_BUILDING_MODEL |
| GTA III | |
| gtascm.ini | 03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o% |
| Example | 03B6: replace_model_at 1027.25 -933.7499 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014 |
| Command Name | SWAP_NEAREST_BUILDING_MODEL |

