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GTAG - Modding - Opcode Database - 03B6

Opcode Database

03B6

DescriptionChanges an IPL-placed object model.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) Radius (Float) (FLOAT)
5) Model (Integer) (MODEL)
6) Model (Integer) (MODEL)
Gamessa vc iii
CategoryObject
Command Name (IV)SWAP_NEAREST_BUILDING_MODEL
San Andreas
sascm.ini03B6=6,swap_nearest_building_model %1d% %2d% %3d% radius %4d% from %5o% to %6o%
Example03B6: swap_nearest_building_model -2049.171 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE
Command NameSWAP_NEAREST_BUILDING_MODEL
Vice City
sascm.ini03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o%
Example03B6: replace_model_at 117.991 -362.461 10.179 radius 80.0 from #BLDNGST2MESH to #BLDNGST2MESHDAM
Command NameSWAP_NEAREST_BUILDING_MODEL
GTA III
gtascm.ini03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o%
Example03B6: replace_model_at 1027.25 -933.7499 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014
Command NameSWAP_NEAREST_BUILDING_MODEL

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