GTAG - Modding - Opcode Database - 0A18
Opcode Database
0A18
| Description | Adds a new line to the scripted conversation. Parameters 1 - Question Text Label (GXT). Used as base for the players Yes and No answers (e.g. using LABEL will use LABELY and LABELN respectively as text labels) 2 - End response to positive answer 3 - End response to negative answer 4 - Question sound ID 5 - Answer 'Yes' sound ID 6 - Answer 'No' sound ID |
|---|---|
| Parameters (v2) | 1) GXT Entry (String) (TEXT_LABEL) 2) GXT Entry (String) (TEXT_LABEL) 3) GXT Entry (String) (TEXT_LABEL) 4) Sound ID (Integer) (INT) 5) Sound ID (Integer) (INT) 6) Sound ID (Integer) (INT) |
| Games | |
| Category | |
| Command Name (IV) | ADD_LINE_TO_SCRIPTED_CONVERSATION |
| San Andreas | |
| sascm.ini | 0A18=6,set_up_conversation_node_with_scripted_speech %1g% %2g% %3g% audio %4d% %5d% %6d% |
| Example | 0A18: set_up_conversation_node_with_scripted_speech 281@s 283@s 285@s audio 291@ 292@ 293@ |
| Command Name | SET_UP_CONVERSATION_NODE_WITH_SCRIPTED_SPEECH |

