GTAG - Modding - Opcode Database - 0AEA
Opcode Database
0AEA
| Description | Gets a handle on the actor pointer. Params 1. Variable, which will be recorded in the handle. 2. Pointer to the structure of the actor. |
|---|---|
| Parameters (v2) | 1) Memory address (Integer) (INT) 2) (Returned) Actor handle (Integer) (INT) |
| Games | |
| Category | CLEO 4 |
| San Andreas | |
| sascm.ini | 0AEA=2,get_char_pointer_handle %1d% store_to %2d% |
| Example | 0AEA: get_char_pointer_handle 0@ store_to 1@ |
| Command Name | GET_CHAR_POINTER_HANDLE |

