GTAG - Modding - Opcode Database - 031D
Opcode Database
031D
| Description | Returns true if the specified actor has been hit by the specified weapon. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) Weapon ID (Integer) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Weapon |
| Command Name (IV) | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON |
| San Andreas | |
| sascm.ini | 031D=2, has_char_been_damaged_by_weapon %1d% weapon %2d% |
| Example | 031D: has_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51 |
| Command Name | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON |
| Vice City | |
| sascm.ini | 031d=2, actor %1d% hit_by_weapon %2d% |
| Example | 031D: actor $853 hit_by_weapon 47 |
| Command Name | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON |
| GTA III | |
| gtascm.ini | 031d=2, actor %1d% hit_by_weapon %2d% |
| Example | 031D: actor $4215 hit_by_weapon 1 |
| Command Name | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON |

