| Opcodes in category: Actor |
|---|
| Opcodes 0 to 100 of 346 |
|---|
| 009A | create_char 4 model #MALE01 at 0.0 0.0 0.0 store_to 2@ |  |
| 009B | delete_char 18@ |  |
| 009C | char_wander_dir $6408 to -1 |  |
| 00A0 | get_char_coordinates $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 00A1 | set_char_coordinates $PLAYER_ACTOR to 345.5621 306.2212 998.4484 |  |
| 00A3 | is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0 |  |
| 00A4 | is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0 |  |
| 00D9 | store_car_char_is_in $PLAYER_ACTOR store_to 68@ |  |
| 00DB | is_char_in_car $PLAYER_ACTOR car 22@ |  |
| 00DD | is_char_in_model $PLAYER_ACTOR model #AMBULAN |  |
| 00DF | is_char_in_any_car $PLAYER_ACTOR |  |
| 00E6 | player $PLAYER_CHAR stopped $10 1529.0 -823.9999 radius 3.0 4.0 |  |
| 00EC | locate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0 |  |
| 00ED | locate_char_on_foot_2d $PLAYER_ACTOR coord 2043.68 -1635.73 radius 4.0 4.0 sphere 0 |  |
| 00EE | locate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0 |  |
| 00EF | locate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0 |  |
| 00F0 | locate_stopped_char_on_foot_2d 87@ coord 2175.29 -2259.22 radius 3.0 3.0 sphere 0 |  |
| 00F1 | locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0 |  |
| 00F2 | locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0 |  |
| 00F3 | locate_char_on_foot_char_2d $PLAYER_ACTOR char 15@ radius 2.0 2.0 sphere 0 |  |
| 00F4 | locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0 |  |
| 00FE | locate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0 |  |
| 00FF | locate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0 |  |
| 0100 | locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1 |  |
| 0101 | locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0 |  |
| 0102 | locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 |  |
| 0103 | locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 |  |
| 0104 | locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0 |  |
| 0105 | locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0 |  |
| 0106 | locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0 |  |
| 0114 | add_ammo_to_char $PLAYER_ACTOR weapon 38 rounds 200000 |  |
| 0118 | is_char_dead 0@ |  |
| 011A | set_actor $1038 search_threat 1 |  |
| 0129 | create_char_inside_car 35@ pedtype 23 model #SPECIAL02 store_to 41@ |  |
| 0154 | is_char_in_zone $PLAYER_ACTOR zone 'EASB' |  |
| 0159 | point_camera_at_char 215@ mode 15 switchstyle 2 |  |
| 0172 | get_char_heading 215@ store_to $TEMPVAR_ANGLE |  |
| 0179 | is_char_touching_object $PLAYER_ACTOR object 73@ |  |
| 017B | set_char_ammo $PLAYER_ACTOR weapon 22 to 10 |  |
| 0184 | is_char_health_greater 35@ than 119 |  |
| 0187 | add_blip_for_char 67@ store_to 39@ |  |
| 01A1 | is_char_in_area_on_foot_2d $PLAYER_ACTOR cornerA 1028.2 449.6 cornerB 2@ 3@ sphere 0 |  |
| 01A2 | is_char_in_area_in_car_2d $PLAYER_ACTOR cornerA 82@ 83@ cornerB 84@ 85@ sphere 0 |  |
| 01A3 | is_char_stopped_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0 |  |
| 01A4 | is_char_stopped_in_area_on_foot_2d 38@ cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 sphere 0 |  |
| 01A5 | is_char_stopped_in_area_in_car_2d $PLAYER_ACTOR cornerA 2@ 3@ cornerB 4@ 5@ sphere 0 |  |
| 01A6 | is_char_in_area_on_foot_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 on_foot sphere 0 |  |
| 01A7 | is_char_in_area_in_car_3d $PLAYER_ACTOR cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car sphere 0 |  |
| 01A8 | is_char_stopped_in_area_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 sphere 0 |  |
| 01A9 | is_char_stopped_in_area_on_foot_3d $PLAYER_ACTOR cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 sphere 0 |  |
| 01AA | is_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0 |  |
| 01B2 | give_weapon_to_char 2@ weapon 28 ammo 60 |  |
| 01B9 | set_current_char_weapon 2@ to 0 |  |
| 01C2 | mark_char_as_no_longer_needed 2@ |  |
| 01C5 | dont_remove_char 1@ |  |
| 01C8 | create_char_as_passenger 35@ pedtype 23 model #SPECIAL01 seat 0 store_to 40@ |  |
| 01F5 | get_player_char $PLAYER_CHAR store_to $PLAYER_ACTOR |  |
| 0202 | locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0 |  |
| 0203 | locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0 |  |
| 0204 | locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0 |  |
| 0205 | locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0 |  |
| 0206 | locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_foot |  |
| 0207 | locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_car |  |
| 0223 | set_char_health 2@ to 500 |  |
| 0226 | get_char_health 164@ store_to $6459 |  |
| 023B | is_char_touching_object_on_foot 70@(43@,6i) object 105@ |  |
| 023C | load_special_character 1 model 'TENPEN' |  |
| 023D | has_special_character_loaded 1 |  |
| 0245 | set_anim_group_for_char $ACTOR_SMOKE to "FATMAN" |  |
| 0291 | set_actor $1037 attack_when_provoked 1 |  |
| 0296 | unload_special_character 1 |  |
| 02A0 | is_char_stopped $PLAYER_ACTOR |  |
| 02A9 | set_char_only_damaged_by_player 1@ to 1 |  |
| 02AB | set_char_proofs 2@ BP 0 FP 0 EP 1 CP 1 MP 0 |  |
| 02CB | is_char_on_screen $ACTOR_SMOKE |  |
| 02D6 | is_char_shooting_in_area $PLAYER_ACTOR from -2774.03 -1572.78 to -2837.13 -1468.24 weapon 0 |  |
| 02D8 | is_char_holding_weapon $PLAYER_ACTOR weapon 28 |  |
| 02DD | get_random_char_in_zone 'SAN_AND' civilian 1 gang 0 criminal/prostitute 1 store_to 88@ |  |
| 02E0 | is_char_shooting $PLAYER_ACTOR |  |
| 02E2 | set_char_accuracy 2@ to 75 |  |
| 02F2 | is_char_model 164@ model #BMYPOL1 |  |
| 031D | has_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51 |  |
| 0321 | explode_char_head $ACTOR_SMOKE |  |
| 0326 | start_char_fire 94@ store_to 138@ |  |
| 0332 | set_char_bleeding 66@ set 1 |  |
| 0337 | set_char_visible 18@ 0 |  |
| 0339 | is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0 |  |
| 034F | remove_char_elegantly 2@ |  |
| 0350 | set_char_stay_in_same_place 2@ to 1 |  |
| 035F | add_armour_to_char 98@ armour 100 |  |
| 0362 | warp_char_from_car_to_coord $PLAYER_ACTOR coord 2239.367 -1261.939 22.9375 |  |
| 0364 | has_char_spotted_char 102@(42@,9i) char $PLAYER_ACTOR |  |
| 036A | warp_char_into_car 93@ car 70@ |  |
| 0376 | create_random_char -1576.88 55.26 8.57 store_to 18@ |  |
| 0393 | set_char_anim_speed 215@ anim "POOL_SHORT_SHOT" to 248@ |  |
| 039E | set_char_cant_be_dragged_out 65@ to 1 |  |
| 03A3 | is_char_male 0@ |  |
| 03C0 | store_car_char_is_in_no_save $PLAYER_ACTOR store_to $2197 |  |
| 03FE | set_char_money 1@ to 0 |  |
| 041A | get_ammo_in_char_weapon $PLAYER_ACTOR weapon 22 store_to 41@ |  |