GTAG - Modding - Opcode Database - 00FE
Opcode Database
00FE
| Description | Sets up a point on the map where the characters presence can be detected. If the 'sphere' bool is set to true, a cyllinder marker will indicate the position of the target point. This 'LOCATE' command returns true under the highlighted conditions:
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| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Radius (Float) (FLOAT) 6) Y Radius (Float) (FLOAT) 7) Z Radius (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate |
| Command Name (IV) | LOCATE_CHAR_ANY_MEANS_3D |
| San Andreas | |
| sascm.ini | 00FE=8, locate_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d% |
| Example | 00FE: locate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0 |
| Command Name | LOCATE_CHAR_ANY_MEANS_3D |
| Vice City | |
| sascm.ini | 00fe=8, actor %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 00FE: actor $Lance_Vance in_sphere 0 near_point 427.6 -584.7 10.6 radius 1.0 1.0 5.0 |
| Command Name | LOCATE_CHAR_ANY_MEANS_3D |
| GTA III | |
| gtascm.ini | 00fe=8, actor %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 00FE: actor $FRANK3_CARTEL4 0 1517.5 -940.5624 18.375 radius 0.5 0.5 2.0 |
| Command Name | LOCATE_CHAR_ANY_MEANS_3D |

