GTAG - Modding - Opcode Database - 00FF
Opcode Database
00FF
| Description | Sets up a point on the map where the characters presence can be detected. If the 'sphere' bool is set to true, a cyllinder marker will indicate the position of the target point. This 'LOCATE' command returns true under the highlighted conditions:
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| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Radius (Float) (FLOAT) 6) Y Radius (Float) (FLOAT) 7) Z Radius (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate |
| Command Name (IV) | LOCATE_CHAR_ON_FOOT_3D |
| San Andreas | |
| sascm.ini | 00FF=8, locate_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d% |
| Example | 00FF: locate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0 |
| Command Name | LOCATE_CHAR_ON_FOOT_3D |
| Vice City | |
| sascm.ini | 00ff=8, actor %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 00FF: actor $2291 in_sphere 0 near_point_on_foot $2316 $2317 $2318 radius 2.0 2.0 2.0 |
| Command Name | LOCATE_CHAR_ON_FOOT_3D |
| GTA III | |
| gtascm.ini | 00ff=8, actor %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 00FF: actor $1498 0 1209.375 -807.1874 14.0 radius 4.0 4.0 4.0 |
| Command Name | LOCATE_CHAR_ON_FOOT_3D |

