GTAG - Modding - Opcode Database - 01A1
Opcode Database
01A1
| Description | Returns true if the character is within the specified rectangular zone on foot. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (INT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate |
| Command Name (IV) | IS_CHAR_IN_AREA_ON_FOOT_2D |
| San Andreas | |
| sascm.ini | 01A1=6, is_char_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d% |
| Example | 01A1: is_char_in_area_on_foot_2d $PLAYER_ACTOR cornerA 1028.2 449.6 cornerB 2@ 3@ sphere 0 |
| Command Name | IS_CHAR_IN_AREA_ON_FOOT_2D |
| Vice City | |
| sascm.ini | 01a1=6, actor %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC |
| Example | 01A1: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 0@ 1@ cornerB 2@ 3@ on_foot |
| GTA III | |
| gtascm.ini | 01a1=6, actor %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% |
| Example | 01A1: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 0@ 1@ cornerB 2@ 3@ on_foot |

