Opcode Database

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GTAG - Modding - Opcode Database - 01A2

Opcode Database

01A2

DescriptionReturns true if the character is within the specified rectangular zone in a vehicle.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A2=6, is_char_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% in_car sphere %6d%
Example01A2: is_char_in_area_in_car_2d $PLAYER_ACTOR cornerA 82@ 83@ cornerB 84@ 85@ sphere 0
Command NameIS_CHAR_IN_AREA_IN_CAR_2D
Vice City
sascm.ini01a2=6, actor %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
Example01A2: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 82@ 83@ cornerB 84@ 85@ in_car
Command NameIS_CHAR_IN_AREA_IN_CAR_2D
GTA III
gtascm.ini01a2=6, actor %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
Example01A2: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 82@ 83@ cornerB 84@ 85@ in_car
Command NameIS_CHAR_IN_AREA_IN_CAR_2D

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