GTAG - Modding - Opcode Database - 01A3
Opcode Database
01A3
| Description | |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate |
| San Andreas | |
| sascm.ini | 01A3=6, is_char_stopped_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d% |
| Example | 01A3: is_char_stopped_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_2D |
| Vice City | |
| sascm.ini | 01a3=6, actor %1d% stopped %6bin-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC |
| Example | 01A3: actor $RAY4_RAT sphere 0 in_rectangle_cornerA 1364.0625 -614.4999 1473.75 cornerB -560.1874 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_2D |
| GTA III | |
| gtascm.ini | 01a3=6, actor %1d% stopped %6bin-sphere/%in_rectangle %2d% %3d% %4d% %5d% |
| Example | 01A3: actor $ACTOR sphere 0 in_rectangle_cornerA 1364.0625 -614.4999 1473.75 cornerB -560.1874 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_2D |

