Opcode Database

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GTAG - Modding - Opcode Database - 01A3

Opcode Database

01A3

Description
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A3=6, is_char_stopped_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
Example01A3: is_char_stopped_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_2D
Vice City
sascm.ini01a3=6, actor %1d% stopped %6bin-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC
Example01A3: actor $RAY4_RAT sphere 0 in_rectangle_cornerA 1364.0625 -614.4999 1473.75 cornerB -560.1874
Command NameIS_CHAR_STOPPED_IN_AREA_2D
GTA III
gtascm.ini01a3=6, actor %1d% stopped %6bin-sphere/%in_rectangle %2d% %3d% %4d% %5d%
Example01A3: actor $ACTOR sphere 0 in_rectangle_cornerA 1364.0625 -614.4999 1473.75 cornerB -560.1874
Command NameIS_CHAR_STOPPED_IN_AREA_2D

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