GTAG - Modding - Opcode Database - 01A4
Opcode Database
01A4
| Description | Returns true if the character is standing still within the 2D rectangle. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (INT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate |
| San Andreas | |
| sascm.ini | 01A4=6, is_char_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d% |
| Example | 01A4: is_char_stopped_in_area_on_foot_2d 38@ cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 sphere 0 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D |
| Vice City | |
| sascm.ini | 01A4=6, actor %1d% stopped %6bin-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ; never used in VC |
| Example | 01A4: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1@ 2@ cornerB 3@ 4@ stopped_on_foot |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D |
| GTA III | |
| gtascm.ini | 01A4=6, actor %1d% stopped %6bin-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% |
| Example | 01A4: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1@ 2@ cornerB 3@ 4@ stopped_on_foot |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D |

