Opcode Database

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GTAG - Modding - Opcode Database - 01A4

Opcode Database

01A4

DescriptionReturns true if the character is standing still within the 2D rectangle.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (INT)
3) Y Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A4=6, is_char_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
Example01A4: is_char_stopped_in_area_on_foot_2d 38@ cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
Vice City
sascm.ini01A4=6, actor %1d% stopped %6bin-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ; never used in VC
Example01A4: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1@ 2@ cornerB 3@ 4@ stopped_on_foot
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
GTA III
gtascm.ini01A4=6, actor %1d% stopped %6bin-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d%
Example01A4: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1@ 2@ cornerB 3@ 4@ stopped_on_foot
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D

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