GTAG - Modding - Opcode Database - 01A5
Opcode Database
01A5
| Description | Returns true if the specified actor is in a motionless vehicle within the 2D rectangle. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate |
| San Andreas | |
| sascm.ini | 01A5=6, is_char_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d% |
| Example | 01A5: is_char_stopped_in_area_in_car_2d $PLAYER_ACTOR cornerA 2@ 3@ cornerB 4@ 5@ sphere 0 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D |
| Vice City | |
| sascm.ini | 01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC |
| Example | 01A5: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D |
| GTA III | |
| gtascm.ini | 01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% |
| Example | 01A5: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D |

