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GTAG - Modding - Opcode Database - 01A5

Opcode Database

01A5

DescriptionReturns true if the specified actor is in a motionless vehicle within the 2D rectangle.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A5=6, is_char_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
Example01A5: is_char_stopped_in_area_in_car_2d $PLAYER_ACTOR cornerA 2@ 3@ cornerB 4@ 5@ sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
Vice City
sascm.ini01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
Example01A5: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
GTA III
gtascm.ini01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
Example01A5: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_2D

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