Opcode Database

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GTAG - Modding - Opcode Database - 00EC

Opcode Database

00EC

DescriptionReturns true if the actor is near the specified point, irrelevant of height.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Radius (Float) (FLOAT)
5) Y Radius (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Common, Conditional, Locate, Locate
Command Name (IV)LOCATE_CHAR_ANY_MEANS_2D
San Andreas
sascm.ini00EC=6, locate_char_any_means_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
Example00EC: locate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0
Command NameLOCATE_CHAR_ANY_MEANS_2D
Vice City
sascm.ini00ec=6, actor %1d% %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d%
Example00EC: actor $2251 in_sphere 0 near_point 466.1 42.7 radius 1.0 1.0
Command NameLOCATE_CHAR_ANY_MEANS_2D
GTA III
gtascm.ini00ec=6, actor %1d% %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d%
Example00EC: actor $PATIENT1 0 $PARAMEDIC_CREATE_PATIENT_X $PARAMEDIC_CREATE_PATIENT_Y radius 25.0 25.0
Command NameLOCATE_CHAR_ANY_MEANS_2D

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