| Opcodes in category: Actor |
|---|
| Opcodes 300 to 346 of 346 |
|---|
| 0856 | set_char_allowed_to_duck 98@ to 0 |  |
| 0859 | task_walk_alongside_char 0@ char $PLAYER_ACTOR |  |
| 085B | task_set_kinda_stay_in_same_place -1 to 1 |  |
| 087E | set_char_drops_weapons_when_dead 35@ to 0 |  |
| 087F | set_char_never_leaves_group 263@ to 1 |  |
| 0883 | attach_fx_system_to_char_bone 55@ char $ACTOR_RYDER bodypart 5 |  |
| 0887 | set_heading_limit_for_attached_char $PLAYER_ACTOR orientation 0 to 60.0 |  |
| 088A | task_play_anim_with_flags 34@ anim "RAIL_FALL" ifp "SWAT" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1 |  |
| 089B | is_player_in_position_for_conversation 0@ |  |
| 089C | enable_conversation 0@ enable 1 |  |
| 089E | get_random_char_in_sphere_only_drugs_buyers 3@ 4@ 5@ radius 5.0 store_to 11@ |  |
| 08A0 | task_use_closest_map_attractor 0@ radius 100.0 model #NULL from 0.0 0.0 0.0 name "PCUSTOM" |  |
| 08AD | set_char_has_used_entry_exit $PLAYER_ACTOR near -2240.854 129.3346 radius 1.5 |  |
| 08AF | set_char_max_health $ACTOR_RYDER to 500 |  |
| 08C7 | set_char_coordinates_dont_warp_gang $PLAYER_ACTOR to 2469.7 -1657.0 12.3 |  |
| 093B | set_char_bulletproof_vest $ACTOR_SMOKE to 1 |  |
| 0944 | set_camera_in_front_of_char $ACTOR_SMOKE |  |
| 0947 | set_char_say_context $PLAYER_ACTOR speech 353 store_to $2563 |  |
| 094E | disable_char_speech 0@ stop_now 1 |  |
| 094F | enable_char_speech 0@ |  |
| 095D | is_char_stuck_under_car $1874(6@,3i) |  |
| 0961 | set_char_keep_task 431@(252@,11i) to 1 |  |
| 0972 | set_char_coordinates_no_offset $PLAYER_ACTOR to 2509.892 -1672.469 13.5032 |  |
| 0982 | set_char_force_die_in_car 102@ to 1 |  |
| 099F | task_set_ignore_weapon_range_flag -1 to 1 |  |
| 09A7 | set_char_drugged_up 11@ to 1 |  |
| 09AB | random_passenger_say $HJ_PLAYER_CAR speech 37 |  |
| 09AE | is_char_in_any_train $PLAYER_ACTOR |  |
| 09B5 | set_char_signal_after_kill $ACTOR_RYDER to 0 |  |
| 09B6 | set_char_wanted_by_police 0@ to 0 |  |
| 09C5 | is_char_using_map_attractor 0@ |  |
| 09D5 | set_char_say_context_important 35@ id 345 flags 1 0 0 store_to 256@ // extended 0947 |  |
| 09D6 | set_char_say_script 26@ id $3817($3400,3i) flags 1 1 0 |  |
| 09DE | is_char_getting_in_to_a_car $PLAYER_ACTOR |  |
| 09F1 | report_mission_audio_event_at_char $PLAYER_ACTOR event 1169 |  |
| 09F4 | ignore_height_difference_following_nodes $ACTOR_OG_LOC to 1 |  |
| 09F6 | set_char_get_out_upside_down_car $ACTOR_RYDER to 0 |  |
| 0A1A | task_play_anim_secondary 88@ anim "HIKER_POSE_L" ifp "MISC" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 |  |
| 0A1B | is_char_touching_char 62@ char $PLAYER_ACTOR |  |
| 0A1D | task_hand_gesture 8@ char $PLAYER_ACTOR |  |
| 0A27 | set_death_weapons_persist 44@ to 1 |  |
| 0A28 | set_swim_speed $ACTOR_RYDER to 2.3 |  |
| 0A2E | task_follow_path_nodes_to_coord_with_radius 914@(759@,12i) coords 854@(759@,12f) 866@(759@,12f) 878@(759@,12f) mode 7 time -2 radius 8.0 |  |
| 0A32 | is_char_attached_to_any_car 2@ |  |
| 0A33 | store_car_char_is_attached_to_no_save 0@ store_to 1@ |  |
| 0A3E | get_random_char_in_area_offset_no_save $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 store_to 17@ |  |