Opcode Database

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GTAG - Modding - Opcode Database - Actor

Actor

Opcodes in category: Actor
Opcodes 300 to 346 of 346
0856set_char_allowed_to_duck 98@ to 0sa
0859task_walk_alongside_char 0@ char $PLAYER_ACTORsa
085Btask_set_kinda_stay_in_same_place -1 to 1sa
087Eset_char_drops_weapons_when_dead 35@ to 0sa
087Fset_char_never_leaves_group 263@ to 1sa
0883attach_fx_system_to_char_bone 55@ char $ACTOR_RYDER bodypart 5sa
0887set_heading_limit_for_attached_char $PLAYER_ACTOR orientation 0 to 60.0sa
088Atask_play_anim_with_flags 34@ anim "RAIL_FALL" ifp "SWAT" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1sa
089Bis_player_in_position_for_conversation 0@sa
089Cenable_conversation 0@ enable 1sa
089Eget_random_char_in_sphere_only_drugs_buyers 3@ 4@ 5@ radius 5.0 store_to 11@sa
08A0task_use_closest_map_attractor 0@ radius 100.0 model #NULL from 0.0 0.0 0.0 name "PCUSTOM"sa
08ADset_char_has_used_entry_exit $PLAYER_ACTOR near -2240.854 129.3346 radius 1.5sa
08AFset_char_max_health $ACTOR_RYDER to 500sa
08C7set_char_coordinates_dont_warp_gang $PLAYER_ACTOR to 2469.7 -1657.0 12.3sa
093Bset_char_bulletproof_vest $ACTOR_SMOKE to 1sa
0944set_camera_in_front_of_char $ACTOR_SMOKEsa
0947set_char_say_context $PLAYER_ACTOR speech 353 store_to $2563sa
094Edisable_char_speech 0@ stop_now 1sa
094Fenable_char_speech 0@sa
095Dis_char_stuck_under_car $1874(6@,3i)sa
0961set_char_keep_task 431@(252@,11i) to 1sa
0972set_char_coordinates_no_offset $PLAYER_ACTOR to 2509.892 -1672.469 13.5032sa
0982set_char_force_die_in_car 102@ to 1sa
099Ftask_set_ignore_weapon_range_flag -1 to 1sa
09A7set_char_drugged_up 11@ to 1sa
09ABrandom_passenger_say $HJ_PLAYER_CAR speech 37sa
09AEis_char_in_any_train $PLAYER_ACTORsa
09B5set_char_signal_after_kill $ACTOR_RYDER to 0sa
09B6set_char_wanted_by_police 0@ to 0sa
09C5is_char_using_map_attractor 0@sa
09D5set_char_say_context_important 35@ id 345 flags 1 0 0 store_to 256@ // extended 0947sa
09D6set_char_say_script 26@ id $3817($3400,3i) flags 1 1 0sa
09DEis_char_getting_in_to_a_car $PLAYER_ACTORsa
09F1report_mission_audio_event_at_char $PLAYER_ACTOR event 1169sa
09F4ignore_height_difference_following_nodes $ACTOR_OG_LOC to 1sa
09F6set_char_get_out_upside_down_car $ACTOR_RYDER to 0sa
0A1Atask_play_anim_secondary 88@ anim "HIKER_POSE_L" ifp "MISC" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1sa
0A1Bis_char_touching_char 62@ char $PLAYER_ACTORsa
0A1Dtask_hand_gesture 8@ char $PLAYER_ACTORsa
0A27set_death_weapons_persist 44@ to 1sa
0A28set_swim_speed $ACTOR_RYDER to 2.3sa
0A2Etask_follow_path_nodes_to_coord_with_radius 914@(759@,12i) coords 854@(759@,12f) 866@(759@,12f) 878@(759@,12f) mode 7 time -2 radius 8.0sa
0A32is_char_attached_to_any_car 2@sa
0A33store_car_char_is_attached_to_no_save 0@ store_to 1@sa
0A3Eget_random_char_in_area_offset_no_save $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 store_to 17@sa