Opcode Database

Latest Forum Activity

GTAG - Modding - Opcode Database - Actor

Actor

Opcodes in category: Actor
Opcodes 200 to 300 of 346
05FCis_char_in_angled_area_3d $PLAYER_ACTOR from 2136.48 -2266.78 28.0 to 2145.55 -2275.04 18.0 depth -20.0 sphere 0sa
05FDis_char_in_angled_area_on_foot_3d $PLAYER_ACTOR from -1611.833 1334.313 0.8012 to -1615.812 1329.394 -7.9862 angle 2.0 sphere 0sa
05FEis_char_in_angled_area_in_car_3d $PLAYER_ACTOR from 111@ 112@ 113@ to 114@ 115@ 116@ angle 3.0 sphere 0sa
05FFis_char_stopped_in_angled_area_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0sa
0600is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0sa
0601is_char_stopped_in_angled_area_in_car_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0sa
0602is_char_in_taxi $PLAYER_ACTORsa
0603task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1sa
0605task_play_anim -1 anim "M_SMKLEAN_LOOP" ifp "LOWRIDER" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1sa
060Bset_char_decision_maker 1@ to 65543sa
060Fset_sense_range 102@(42@,9i) to 100.0sa
0611is_char_playing_anim 2@ anim "LRGIRL_IDLE_TO_L0"sa
0612set_char_anim_playing_flag 66@ anim "SHP_HANDSUP_SCR" to 0sa
0613get_char_anim_current_time 2@ anim "POOL_SHORT_SHOT" store_to 247@sa
0614set_char_anim_current_time 215@ anim "POOL_SHORT_SHOT" to 247@sa
0618perform_sequence_task 2@ sequence 15@sa
0619set_char_collision 164@ to 0sa
061Aget_char_anim_total_time $PLAYER_ACTOR anim "LAPDAN_P" store_to 23@sa
0621create_char_at_attractor 5 model #VWFYWA2 queue 5@ task 1466 store_to 16@sa
0622task_leave_car_immediately $PLAYER_ACTOR car 35@sa
062Eget_script_task_status 2@ task 1560 store_to 17@sa
0630set_group_leader 192@ to 423@sa
0631set_group_member $PLAYER_GROUP char $ACTOR_RYDERsa
0633task_leave_any_car 50@sa
0634task_kill_char_on_foot_while_ducking 67@ char 50@ flags 4 action_delay 2000 action_chance 100sa
0635task_aim_gun_at_char -1 char $PLAYER_ACTOR time 2000sa
0637task_go_to_coord_while_shooting -1 coord 2075.15 -1363.85 23.85 mode 6 turn_radius 0.5 stop_radius 5.0 shoot_at_char $PLAYER_ACTORsa
0638task_stay_in_same_place 429@ to 1sa
0639task_turn_char_to_face_char -1 char 86@sa
0642is_char_at_scripted_attractor 39@ attractor 205@sa
0646get_sequence_progress $ACTOR_SWEET store_to 64@sa
0647clear_look_at 164@sa
0648set_follow_node_threshold_distance 109@ to 150.0sa
0655task_look_at_object 214@ object 82@ time 10000sa
0665get_char_model 88@ store_to 94@sa
0667task_aim_gun_at_coord -1 coord 969.3931 -1098.341 22.877 time 120000sa
0668task_shoot_at_coord 35@ coord 374.2905 -125.681 1001.308 time 2000sa
0669create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@sa
066Acreate_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@sa
0672task_destroy_car -1 car 543@sa
0673task_dive_and_get_up 66@ direction 1.0 -3.0 time_on_ground 1000sa
0676task_shuffle_to_next_car_seat -1 car 543@sa
0677task_chat_with_char -1 char 80@ lead_speaker 1 unknown_flag 1sa
067Battach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2sa
067Cattach_camera_to_char $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2sa
067Eattach_camera_to_char_look_at_char 70@ offset 0.0 -5.0 4.0 char 70@ tilt 0.0 switchstyle 2sa
0687clear_char_tasks $PLAYER_ACTORsa
0688task_toggle_ped_threat_scanner -1 unknown_flags 0 0 0sa
069Battach_object_to_char 88@ char 38@ offset 0.0 0.5 -1.0 rotation 0.0 0.0 0.0sa
06A5task_dive_from_attachment_and_get_up 324@ time_on_ground 10000sa
06A7attach_char_to_bike $PLAYER_ACTOR car 386@ offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 weapon 43sa
06A8task_goto_char_offset -1 char $PLAYER_ACTOR time -1 radius 0.5 angle 90.0sa
06A9task_look_at_coord -1 coord $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 time 999999sa
06ABhide_char_weapon_for_scripted_cutscene 213@ hide 1sa
06ACget_char_speed $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1sa
06B0task_sit_down 41@ time 400000sa
06B6point_searchlight_at_char 58@ char $ACTOR_SWEET speed 0.2sa
06BAtask_turn_char_to_face_coord $PLAYER_ACTOR coord 2313.414 -1150.093 25.7997sa
06BBtask_drive_point_route -1 car 64@ speed 10.0sa
06BDis_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0sa
06C2task_go_to_coord_while_aiming -1 coord -1762.369 951.1278 23.7487 mode 4 turn_radius 1.0 stop_radius 1.0 char 37@ offset 0.0 0.0 0.0sa
06C7task_car_temp_action $PLAYER_ACTOR car $TEMPVAR_ACTOR_CAR action 6 time 2000000sa
06C9remove_char_from_group $ACTOR_RYDERsa
06E4task_char_arrest_char 55@(141@,9i) char $PLAYER_ACTORsa
0709add_char_decision_maker_event_response 0@ event 31 task 413 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 1sa
070Atask_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1sa
0713task_drive_by 52@ char -1 car -1 coord 952.92 -1102.99 22.85 radius 100.0 style 4 from_rhs 1 fire_rate 90sa
0726heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0sa
0737is_char_holding_object $PLAYER_ACTOR object 117@(34@,7i)sa
0741has_char_been_arrested $PLAYER_ACTORsa
074Ctask_use_attractor -1 attractor 205@sa
074Eset_inform_respected_friends 40@ radius 5.0 peds_to_scan 1sa
0751task_flee_char_any_means 71@ char $PLAYER_ACTOR run_distance 100000.0 time 999999 change_course 1 unknown 3000 5000 radius 50.0sa
0754flush_patrol_routesa
0770set_char_is_target_priority 37@ to 1sa
078Ftask_climb -1 flag 1sa
07A0perform_sequence_task_from_progress 41@ sequence 114@ unknown_set_prog 0 3sa
07A4get_sequence_progress_recursive 41@ store_to 119@ 120@sa
07A5task_kill_char_on_foot_timed -1 char $PLAYER_ACTOR time 1500sa
07A9is_char_in_any_searchlight 0@ store_to 1@sa
07BCtask_set_char_decision_maker -1 to 236@sa
07CBlisten_to_player_group_commands $ACTOR_RYDER to 0sa
07DDset_char_shoot_rate 50@ to 30sa
07FEgive_melee_attack_to_char 39@ style 5 moves 6sa
0804task_char_slide_to_coord_and_play_anim 95@ coord 2351.97 -1170.26 27.013 angle 0.0 radius 0.2 anim "GRLFRD_KISS_03" ifp "BD_FIRE" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1sa
080Eget_char_highest_priority_event 251@(97@,6i) store_to 96@sa
0811get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CARsa
0812task_play_anim_non_interruptable -1 anim "LRGIRL_IDLELOOP" ifp "LOWRIDER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1sa
0816set_char_kinda_stay_in_same_place 37@(36@,6i) to 1sa
0817task_follow_patrol_route 38@ walk_speed 4 route_mode 3sa
0818is_char_in_air $PLAYER_ACTORsa
0819get_char_height_above_ground $PLAYER_ACTOR store_to 162@sa
081Aset_char_weapon_skill $ACTOR_SMOKE to 1sa
0829task_die_named_anim 49@ anim "CRCKDETH3" ifp "CRACK" framedelta 4.0 time 0sa
083Cset_char_velocity $PLAYER_ACTOR to 0.0 0.0 0.0sa
083Dget_char_velocity $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
083Eset_char_rotation $PLAYER_ACTOR to 0.0 0.0 1@sa
0850task_follow_footsteps 95@ char $PLAYER_ACTORsa
0851damage_char $PLAYER_ACTOR amount 10 damage_armour 1sa
0855get_sound_level_at_coords -1 coords 160@ 161@ 162@ store_to 166@sa