| Opcodes in category: Actor |
|---|
| Opcodes 200 to 300 of 346 |
|---|
| 05FC | is_char_in_angled_area_3d $PLAYER_ACTOR from 2136.48 -2266.78 28.0 to 2145.55 -2275.04 18.0 depth -20.0 sphere 0 |  |
| 05FD | is_char_in_angled_area_on_foot_3d $PLAYER_ACTOR from -1611.833 1334.313 0.8012 to -1615.812 1329.394 -7.9862 angle 2.0 sphere 0 |  |
| 05FE | is_char_in_angled_area_in_car_3d $PLAYER_ACTOR from 111@ 112@ 113@ to 114@ 115@ 116@ angle 3.0 sphere 0 |  |
| 05FF | is_char_stopped_in_angled_area_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0 |  |
| 0600 | is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0 |  |
| 0601 | is_char_stopped_in_angled_area_in_car_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0 |  |
| 0602 | is_char_in_taxi $PLAYER_ACTOR |  |
| 0603 | task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1 |  |
| 0605 | task_play_anim -1 anim "M_SMKLEAN_LOOP" ifp "LOWRIDER" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 |  |
| 060B | set_char_decision_maker 1@ to 65543 |  |
| 060F | set_sense_range 102@(42@,9i) to 100.0 |  |
| 0611 | is_char_playing_anim 2@ anim "LRGIRL_IDLE_TO_L0" |  |
| 0612 | set_char_anim_playing_flag 66@ anim "SHP_HANDSUP_SCR" to 0 |  |
| 0613 | get_char_anim_current_time 2@ anim "POOL_SHORT_SHOT" store_to 247@ |  |
| 0614 | set_char_anim_current_time 215@ anim "POOL_SHORT_SHOT" to 247@ |  |
| 0618 | perform_sequence_task 2@ sequence 15@ |  |
| 0619 | set_char_collision 164@ to 0 |  |
| 061A | get_char_anim_total_time $PLAYER_ACTOR anim "LAPDAN_P" store_to 23@ |  |
| 0621 | create_char_at_attractor 5 model #VWFYWA2 queue 5@ task 1466 store_to 16@ |  |
| 0622 | task_leave_car_immediately $PLAYER_ACTOR car 35@ |  |
| 062E | get_script_task_status 2@ task 1560 store_to 17@ |  |
| 0630 | set_group_leader 192@ to 423@ |  |
| 0631 | set_group_member $PLAYER_GROUP char $ACTOR_RYDER |  |
| 0633 | task_leave_any_car 50@ |  |
| 0634 | task_kill_char_on_foot_while_ducking 67@ char 50@ flags 4 action_delay 2000 action_chance 100 |  |
| 0635 | task_aim_gun_at_char -1 char $PLAYER_ACTOR time 2000 |  |
| 0637 | task_go_to_coord_while_shooting -1 coord 2075.15 -1363.85 23.85 mode 6 turn_radius 0.5 stop_radius 5.0 shoot_at_char $PLAYER_ACTOR |  |
| 0638 | task_stay_in_same_place 429@ to 1 |  |
| 0639 | task_turn_char_to_face_char -1 char 86@ |  |
| 0642 | is_char_at_scripted_attractor 39@ attractor 205@ |  |
| 0646 | get_sequence_progress $ACTOR_SWEET store_to 64@ |  |
| 0647 | clear_look_at 164@ |  |
| 0648 | set_follow_node_threshold_distance 109@ to 150.0 |  |
| 0655 | task_look_at_object 214@ object 82@ time 10000 |  |
| 0665 | get_char_model 88@ store_to 94@ |  |
| 0667 | task_aim_gun_at_coord -1 coord 969.3931 -1098.341 22.877 time 120000 |  |
| 0668 | task_shoot_at_coord 35@ coord 374.2905 -125.681 1001.308 time 2000 |  |
| 0669 | create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@ |  |
| 066A | create_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@ |  |
| 0672 | task_destroy_car -1 car 543@ |  |
| 0673 | task_dive_and_get_up 66@ direction 1.0 -3.0 time_on_ground 1000 |  |
| 0676 | task_shuffle_to_next_car_seat -1 car 543@ |  |
| 0677 | task_chat_with_char -1 char 80@ lead_speaker 1 unknown_flag 1 |  |
| 067B | attach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2 |  |
| 067C | attach_camera_to_char $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 |  |
| 067E | attach_camera_to_char_look_at_char 70@ offset 0.0 -5.0 4.0 char 70@ tilt 0.0 switchstyle 2 |  |
| 0687 | clear_char_tasks $PLAYER_ACTOR |  |
| 0688 | task_toggle_ped_threat_scanner -1 unknown_flags 0 0 0 |  |
| 069B | attach_object_to_char 88@ char 38@ offset 0.0 0.5 -1.0 rotation 0.0 0.0 0.0 |  |
| 06A5 | task_dive_from_attachment_and_get_up 324@ time_on_ground 10000 |  |
| 06A7 | attach_char_to_bike $PLAYER_ACTOR car 386@ offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 weapon 43 |  |
| 06A8 | task_goto_char_offset -1 char $PLAYER_ACTOR time -1 radius 0.5 angle 90.0 |  |
| 06A9 | task_look_at_coord -1 coord $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 time 999999 |  |
| 06AB | hide_char_weapon_for_scripted_cutscene 213@ hide 1 |  |
| 06AC | get_char_speed $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 |  |
| 06B0 | task_sit_down 41@ time 400000 |  |
| 06B6 | point_searchlight_at_char 58@ char $ACTOR_SWEET speed 0.2 |  |
| 06BA | task_turn_char_to_face_coord $PLAYER_ACTOR coord 2313.414 -1150.093 25.7997 |  |
| 06BB | task_drive_point_route -1 car 64@ speed 10.0 |  |
| 06BD | is_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0 |  |
| 06C2 | task_go_to_coord_while_aiming -1 coord -1762.369 951.1278 23.7487 mode 4 turn_radius 1.0 stop_radius 1.0 char 37@ offset 0.0 0.0 0.0 |  |
| 06C7 | task_car_temp_action $PLAYER_ACTOR car $TEMPVAR_ACTOR_CAR action 6 time 2000000 |  |
| 06C9 | remove_char_from_group $ACTOR_RYDER |  |
| 06E4 | task_char_arrest_char 55@(141@,9i) char $PLAYER_ACTOR |  |
| 0709 | add_char_decision_maker_event_response 0@ event 31 task 413 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 1 |  |
| 070A | task_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1 |  |
| 0713 | task_drive_by 52@ char -1 car -1 coord 952.92 -1102.99 22.85 radius 100.0 style 4 from_rhs 1 fire_rate 90 |  |
| 0726 | heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0 |  |
| 0737 | is_char_holding_object $PLAYER_ACTOR object 117@(34@,7i) |  |
| 0741 | has_char_been_arrested $PLAYER_ACTOR |  |
| 074C | task_use_attractor -1 attractor 205@ |  |
| 074E | set_inform_respected_friends 40@ radius 5.0 peds_to_scan 1 |  |
| 0751 | task_flee_char_any_means 71@ char $PLAYER_ACTOR run_distance 100000.0 time 999999 change_course 1 unknown 3000 5000 radius 50.0 |  |
| 0754 | flush_patrol_route |  |
| 0770 | set_char_is_target_priority 37@ to 1 |  |
| 078F | task_climb -1 flag 1 |  |
| 07A0 | perform_sequence_task_from_progress 41@ sequence 114@ unknown_set_prog 0 3 |  |
| 07A4 | get_sequence_progress_recursive 41@ store_to 119@ 120@ |  |
| 07A5 | task_kill_char_on_foot_timed -1 char $PLAYER_ACTOR time 1500 |  |
| 07A9 | is_char_in_any_searchlight 0@ store_to 1@ |  |
| 07BC | task_set_char_decision_maker -1 to 236@ |  |
| 07CB | listen_to_player_group_commands $ACTOR_RYDER to 0 |  |
| 07DD | set_char_shoot_rate 50@ to 30 |  |
| 07FE | give_melee_attack_to_char 39@ style 5 moves 6 |  |
| 0804 | task_char_slide_to_coord_and_play_anim 95@ coord 2351.97 -1170.26 27.013 angle 0.0 radius 0.2 anim "GRLFRD_KISS_03" ifp "BD_FIRE" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1 |  |
| 080E | get_char_highest_priority_event 251@(97@,6i) store_to 96@ |  |
| 0811 | get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CAR |  |
| 0812 | task_play_anim_non_interruptable -1 anim "LRGIRL_IDLELOOP" ifp "LOWRIDER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1 |  |
| 0816 | set_char_kinda_stay_in_same_place 37@(36@,6i) to 1 |  |
| 0817 | task_follow_patrol_route 38@ walk_speed 4 route_mode 3 |  |
| 0818 | is_char_in_air $PLAYER_ACTOR |  |
| 0819 | get_char_height_above_ground $PLAYER_ACTOR store_to 162@ |  |
| 081A | set_char_weapon_skill $ACTOR_SMOKE to 1 |  |
| 0829 | task_die_named_anim 49@ anim "CRCKDETH3" ifp "CRACK" framedelta 4.0 time 0 |  |
| 083C | set_char_velocity $PLAYER_ACTOR to 0.0 0.0 0.0 |  |
| 083D | get_char_velocity $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 083E | set_char_rotation $PLAYER_ACTOR to 0.0 0.0 1@ |  |
| 0850 | task_follow_footsteps 95@ char $PLAYER_ACTOR |  |
| 0851 | damage_char $PLAYER_ACTOR amount 10 damage_armour 1 |  |
| 0855 | get_sound_level_at_coords -1 coords 160@ 161@ 162@ store_to 166@ |  |