GTAG - Modding - Opcode Database - 070A
Opcode Database
070A
| Description | Attaches the specified actor to an object with the optional addition of having it perform an animation. The animation function is rarely used. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) Object handle (Integer) (INT) 3) X Offset (Float) (FLOAT) 4) Y Offset (Float) (FLOAT) 5) Z Offset (Float) (FLOAT) 6) Actor bone ID (Integer) (INT) 7) Integer (INT) 8) Animation name (String) (STRING) 9) Animation file (String) (INT) 10) Time in ms (Integer) (INT) |
| Games | |
| Category | Actor, Animation, Common, Object |
| Command Name (IV) | ATTACH_OBJECT_TO_PED |
| San Andreas | |
| sascm.ini | 070A=10,task_pick_up_object %1d% object %2d% offset %3d% %4d% %5d% bone %6h% %7h% anim %8h% ifp %9h% time %10h% |
| Example | 070A: task_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1 |
| Command Name | TASK_PICK_UP_OBJECT |

