Opcode Database

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GTAG - Modding - Opcode Database - 0804

Opcode Database

0804

DescriptionThe character goes to the specified point and plays an anim.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) Angle (Float) (FLOAT)
6) Radius (Float) (FLOAT)
7) Animation name (String) (STRING)
8) Animation file (String) (INT)
9) Float (FLOAT)
10) Boolean (1 or 0) (INT)
11) Boolean (1 or 0) (INT)
12) Boolean (1 or 0) (INT)
13) Boolean (1 or 0) (INT)
14) Time in ms (Integer) (INT)
Gamessa
CategoryActor
Command Name (IV)TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM
San Andreas
sascm.ini0804=14,task_char_slide_to_coord_and_play_anim %1d% coord %2d% %3d% %4d% angle %5d% radius %6d% anim %7h% ifp %8h% framedelta %9d% loop %10h% lockX %11h% lockY %12h% lockF %13h% time %14h%
Example0804: task_char_slide_to_coord_and_play_anim 95@ coord 2351.97 -1170.26 27.013 angle 0.0 radius 0.2 anim "GRLFRD_KISS_03" ifp "BD_FIRE" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
Command NameTASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM

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