GTAG - Modding - Opcode Database - 0804
Opcode Database
0804
| Description | The character goes to the specified point and plays an anim. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) Angle (Float) (FLOAT) 6) Radius (Float) (FLOAT) 7) Animation name (String) (STRING) 8) Animation file (String) (INT) 9) Float (FLOAT) 10) Boolean (1 or 0) (INT) 11) Boolean (1 or 0) (INT) 12) Boolean (1 or 0) (INT) 13) Boolean (1 or 0) (INT) 14) Time in ms (Integer) (INT) |
| Games | |
| Category | Actor |
| Command Name (IV) | TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM |
| San Andreas | |
| sascm.ini | 0804=14,task_char_slide_to_coord_and_play_anim %1d% coord %2d% %3d% %4d% angle %5d% radius %6d% anim %7h% ifp %8h% framedelta %9d% loop %10h% lockX %11h% lockY %12h% lockF %13h% time %14h% |
| Example | 0804: task_char_slide_to_coord_and_play_anim 95@ coord 2351.97 -1170.26 27.013 angle 0.0 radius 0.2 anim "GRLFRD_KISS_03" ifp "BD_FIRE" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1 |
| Command Name | TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM |

