| Opcodes in category: Actor |
|---|
| Opcodes 100 to 200 of 346 |
|---|
| 042B | clear_area_of_chars 1721.117 -1967.489 11.0 to 1904.391 -1838.315 15.0 |  |
| 0430 | warp_char_into_car_as_passenger 18@ car $TEMPVAR_ACTOR_CAR seat 0 |  |
| 0432 | get_char_in_car_passenger_seat $TEMPVAR_ACTOR_CAR seat 0 store_to 18@ |  |
| 0433 | set_char_is_chris_criminal 50@ to 1 |  |
| 0446 | enable_char_dismemberment 2@ enable 0 |  |
| 0448 | is_char_sitting_in_car $ACTOR_RYDER car $RYDER_CAR |  |
| 0449 | is_char_sitting_in_any_car $PLAYER_ACTOR |  |
| 044B | is_char_on_foot $PLAYER_ACTOR |  |
| 0457 | is_player_targetting_char $PLAYER_CHAR char 101@ |  |
| 0464 | attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0 |  |
| 0465 | detach_char_from_car $PLAYER_ACTOR |  |
| 0467 | clear_char_last_weapon_damage $ACTOR_RYDER |  |
| 046B | set_car_obj_flee_car $4793 car $4787 |  |
| 046C | get_driver_of_car 42@ store_to 125@ |  |
| 046D | get_number_of_followers 36@ store_to 55@ |  |
| 0470 | get_current_char_weapon $PLAYER_ACTOR store_to 76@ |  |
| 0471 | locate_char_any_means_object_2d $PLAYER_ACTOR object $2727 radius 50.0 50.0 sphere 0 |  |
| 0472 | locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0 |  |
| 0474 | locate_char_any_means_object_3d $PLAYER_ACTOR object 51@ radius 15.0 15.0 4.0 sphere 0 |  |
| 0475 | locate_char_on_foot_object_3d $PLAYER_ACTOR object 117@(34@,7i) radius 1.5 1.5 1.5 sphere 0 |  |
| 0476 | locate_char_in_car_object_3d $PLAYER_ACTOR object 0@ radius 8.0 8.0 4.0 sphere 0 |  |
| 047A | is_char_on_any_bike $PLAYER_ACTOR |  |
| 0480 | can_char_see_dead_char 131@(52@,6i) pedtype 25 |  |
| 0489 | shut_char_up $PLAYER_ACTOR to 1 |  |
| 048F | remove_all_char_weapons $PLAYER_ACTOR |  |
| 0491 | has_char_got_weapon $PLAYER_ACTOR weapon 46 |  |
| 04A5 | get_dead_char_pickup_coords 72@(43@,4i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 04A7 | is_char_in_any_boat $PLAYER_ACTOR |  |
| 04A9 | is_char_in_any_heli 395@(253@,16i) |  |
| 04AB | is_char_in_any_plane 395@(253@,16i) |  |
| 04AD | is_char_in_water $PLAYER_ACTOR |  |
| 04B8 | get_char_weapon_in_slot $PLAYER_ACTOR slot 2 store_weapon_to 380@ ammo_to 381@ model_to 381@ |  |
| 04C4 | get_offset_from_char_in_world_coords 215@ offset 1.0 3.0 1.0 store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 04C5 | has_char_been_photographed 284@ |  |
| 04C8 | is_char_in_flying_vehicle $PLAYER_ACTOR |  |
| 04D7 | freeze_char_position $PLAYER_ACTOR set_to 1 |  |
| 04D8 | set_char_drowns_in_water 395@(253@,16i) to 0 |  |
| 04DD | get_char_armour $PLAYER_ACTOR store_to $9594 |  |
| 04EB | task_crouch 65@ crouch 1 |  |
| 04F0 | is_char_waiting_for_world_collision $PLAYER_ACTOR |  |
| 04F4 | attach_char_to_object 37@ object 52@ offset 2.85 -0.7 5.9 orientation 0 angle_limit 360.0 weapon 0 |  |
| 0503 | create_swat_rope 27 model #SWAT at 2223.56 -1168.05 32.28 store_to 47@ |  |
| 051A | has_char_been_damaged_by_char 1@ char $PLAYER_ACTOR |  |
| 051B | has_char_been_damaged_by_car 4@ car 5@ |  |
| 051C | has_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTOR |  |
| 0526 | set_char_stay_in_car_when_jacked 65@ to 1 |  |
| 0547 | is_char_touching_vehicle 234@ vehicle $SWEET_CAR |  |
| 054A | set_char_can_be_shot_in_vehicle $ACTOR_SWEET to 0 |  |
| 0555 | remove_weapon_from_char 65@ weapon 22 |  |
| 0560 | create_random_char_as_driver 148@ store_to 149@ |  |
| 0561 | create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i) |  |
| 0568 | set_char_never_targetted 2@ untargetable 1 |  |
| 056C | is_char_in_any_police_vehicle $PLAYER_ACTOR |  |
| 056D | does_char_exist 0@ |  |
| 0575 | freeze_char_char_position_and_dont_load_collision 67@ to 0 |  |
| 0588 | freeze_char_position_and_dont_load_collision 65@ unset 1 |  |
| 0597 | is_char_ducking $PLAYER_ACTOR |  |
| 05B9 | task_pause -1 time 1 |  |
| 05BA | task_stand_still 2@ time -1 |  |
| 05BB | task_fall_and_get_up -1 fall_down 0 time_on_ground 500 |  |
| 05BC | task_jump -1 flag 1 |  |
| 05BD | task_tired 71@ time 60000 |  |
| 05BE | task_die 54@ |  |
| 05BF | task_look_at_char 66@ char $PLAYER_ACTOR time 30000 |  |
| 05C0 | task_look_at_vehicle 66@ car 51@ time 4000 |  |
| 05C1 | task_say -1 subject 230 |  |
| 05C2 | task_shake_fist 98@ |  |
| 05C3 | task_cower 35@ |  |
| 05C4 | task_hands_up $PLAYER_ACTOR time 15000 |  |
| 05C5 | task_duck 34@ time -1 |  |
| 05C7 | task_use_atm -1 |  |
| 05C8 | task_scratch_head -1 |  |
| 05C9 | task_look_about -1 time 2000 |  |
| 05CA | task_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000 |  |
| 05CB | task_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000 |  |
| 05CD | task_leave_car -1 car 22@ |  |
| 05CF | task_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3 |  |
| 05D1 | task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0 |  |
| 05D2 | task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2 |  |
| 05D3 | task_go_straight_to_coord $PLAYER_ACTOR coord 681.8004 -474.1063 15.5363 mode 4 time 3000 |  |
| 05D4 | task_achieve_heading -1 heading 77.0 |  |
| 05D8 | task_follow_point_route $PLAYER_ACTOR walk_speed 6 flag 0 |  |
| 05D9 | task_goto_char 87@(216@,5i) char $PLAYER_ACTOR time 5000 radius 3.0 |  |
| 05DA | task_flee_point 133@ coord 1646.332 -1053.721 23.385 radius 100.0 time 15000 |  |
| 05DB | task_flee_char -1 char $PLAYER_ACTOR radius 50.0 time -1 |  |
| 05DC | task_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000 |  |
| 05DD | task_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000 |  |
| 05DE | task_wander_standard 54@ |  |
| 05E2 | task_kill_char_on_foot 65@ char 50@ |  |
| 05E6 | 0@ = actor 0@ struct |  |
| 05E9 | NOP 35@ 152 // start_recording_car |  |
| 05EF | 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_deads 0 //IF and SET |  |
| 05F0 | 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET |  |
| 05F5 | task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500 |  |
| 05F6 | is_char_in_angled_area_2d $PLAYER_ACTOR ll_corner 2198.686 -2180.832 lr_corner 2116.212 -2263.317 angle 82.0 sphere 0 |  |
| 05F7 | is_char_in_angled_area_on_foot_2d $hActor from 1030.105 2095.715 to 1054.818 2098.778 angle 16.0 sphere 0 |  |
| 05F8 | is_char_in_angled_area_in_car_2d $PLAYER_ACTOR ll_corner 79@ 81@ lr_corner 80@ 82@ depth 1.0 sphere 0 |  |
| 05F9 | is_char_stopped_in_angled_area_2d $PLAYER_ACTOR from 3@ 4@ to 5@ 6@ angle 45.0 sphere 0 |  |
| 05FA | is_char_stopped_in_angled_area_on_foot_2d $hActor from 0@ 1@ to 2@ 3@ angle 4.0 sphere 0 |  |
| 05FB | is_char_stopped_in_angled_area_in_car_2d $hActor from 5@ 6@ to 3@ 4@ angle 7@ sphere 0 |  |