Opcode Database

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GTAG - Modding - Opcode Database - Actor

Actor

Opcodes in category: Actor
Opcodes 100 to 200 of 346
042Bclear_area_of_chars 1721.117 -1967.489 11.0 to 1904.391 -1838.315 15.0sa vc iii
0430warp_char_into_car_as_passenger 18@ car $TEMPVAR_ACTOR_CAR seat 0sa
0432get_char_in_car_passenger_seat $TEMPVAR_ACTOR_CAR seat 0 store_to 18@sa
0433set_char_is_chris_criminal 50@ to 1sa vc iii
0446enable_char_dismemberment 2@ enable 0sa vc iii
0448is_char_sitting_in_car $ACTOR_RYDER car $RYDER_CARsa vc iii
0449is_char_sitting_in_any_car $PLAYER_ACTORsa vc iii
044Bis_char_on_foot $PLAYER_ACTORsa vc iii
0457is_player_targetting_char $PLAYER_CHAR char 101@sa vc
0464attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0sa vc
0465detach_char_from_car $PLAYER_ACTORsa vc
0467clear_char_last_weapon_damage $ACTOR_RYDERsa vc
046Bset_car_obj_flee_car $4793 car $4787vc
046Cget_driver_of_car 42@ store_to 125@sa vc
046Dget_number_of_followers 36@ store_to 55@sa vc
0470get_current_char_weapon $PLAYER_ACTOR store_to 76@sa vc
0471locate_char_any_means_object_2d $PLAYER_ACTOR object $2727 radius 50.0 50.0 sphere 0sa vc
0472locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0sa vc
0474locate_char_any_means_object_3d $PLAYER_ACTOR object 51@ radius 15.0 15.0 4.0 sphere 0sa
0475locate_char_on_foot_object_3d $PLAYER_ACTOR object 117@(34@,7i) radius 1.5 1.5 1.5 sphere 0sa
0476locate_char_in_car_object_3d $PLAYER_ACTOR object 0@ radius 8.0 8.0 4.0 sphere 0sa
047Ais_char_on_any_bike $PLAYER_ACTORsa vc
0480can_char_see_dead_char 131@(52@,6i) pedtype 25sa vc
0489shut_char_up $PLAYER_ACTOR to 1sa vc
048Fremove_all_char_weapons $PLAYER_ACTORsa vc
0491has_char_got_weapon $PLAYER_ACTOR weapon 46sa
04A5get_dead_char_pickup_coords 72@(43@,4i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc
04A7is_char_in_any_boat $PLAYER_ACTORsa
04A9is_char_in_any_heli 395@(253@,16i)sa
04ABis_char_in_any_plane 395@(253@,16i)sa
04ADis_char_in_water $PLAYER_ACTORsa vc
04B8get_char_weapon_in_slot $PLAYER_ACTOR slot 2 store_weapon_to 380@ ammo_to 381@ model_to 381@sa vc
04C4get_offset_from_char_in_world_coords 215@ offset 1.0 3.0 1.0 store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc
04C5has_char_been_photographed 284@sa vc
04C8is_char_in_flying_vehicle $PLAYER_ACTORsa
04D7freeze_char_position $PLAYER_ACTOR set_to 1sa vc
04D8set_char_drowns_in_water 395@(253@,16i) to 0sa vc
04DDget_char_armour $PLAYER_ACTOR store_to $9594sa vc
04EBtask_crouch 65@ crouch 1sa vc
04F0is_char_waiting_for_world_collision $PLAYER_ACTORsa vc
04F4attach_char_to_object 37@ object 52@ offset 2.85 -0.7 5.9 orientation 0 angle_limit 360.0 weapon 0sa vc
0503create_swat_rope 27 model #SWAT at 2223.56 -1168.05 32.28 store_to 47@sa vc
051Ahas_char_been_damaged_by_char 1@ char $PLAYER_ACTORsa vc
051Bhas_char_been_damaged_by_car 4@ car 5@sa
051Chas_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTORsa
0526set_char_stay_in_car_when_jacked 65@ to 1sa vc
0547is_char_touching_vehicle 234@ vehicle $SWEET_CARsa
054Aset_char_can_be_shot_in_vehicle $ACTOR_SWEET to 0sa vc
0555remove_weapon_from_char 65@ weapon 22sa
0560create_random_char_as_driver 148@ store_to 149@sa vc
0561create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i)sa vc
0568set_char_never_targetted 2@ untargetable 1sa vc
056Cis_char_in_any_police_vehicle $PLAYER_ACTORsa vc
056Ddoes_char_exist 0@sa vc
0575freeze_char_char_position_and_dont_load_collision 67@ to 0sa
0588freeze_char_position_and_dont_load_collision 65@ unset 1sa vc
0597is_char_ducking $PLAYER_ACTORsa
05B9task_pause -1 time 1sa
05BAtask_stand_still 2@ time -1sa
05BBtask_fall_and_get_up -1 fall_down 0 time_on_ground 500sa
05BCtask_jump -1 flag 1sa
05BDtask_tired 71@ time 60000sa
05BEtask_die 54@sa
05BFtask_look_at_char 66@ char $PLAYER_ACTOR time 30000sa
05C0task_look_at_vehicle 66@ car 51@ time 4000sa
05C1task_say -1 subject 230sa
05C2task_shake_fist 98@sa
05C3task_cower 35@sa
05C4task_hands_up $PLAYER_ACTOR time 15000sa
05C5task_duck 34@ time -1sa
05C7task_use_atm -1sa
05C8task_scratch_head -1sa
05C9task_look_about -1 time 2000sa
05CAtask_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000sa
05CBtask_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000sa
05CDtask_leave_car -1 car 22@sa
05CFtask_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3sa
05D1task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0sa
05D2task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2sa
05D3task_go_straight_to_coord $PLAYER_ACTOR coord 681.8004 -474.1063 15.5363 mode 4 time 3000sa
05D4task_achieve_heading -1 heading 77.0sa
05D8task_follow_point_route $PLAYER_ACTOR walk_speed 6 flag 0sa
05D9task_goto_char 87@(216@,5i) char $PLAYER_ACTOR time 5000 radius 3.0sa
05DAtask_flee_point 133@ coord 1646.332 -1053.721 23.385 radius 100.0 time 15000sa
05DBtask_flee_char -1 char $PLAYER_ACTOR radius 50.0 time -1sa
05DCtask_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000sa vc iii
05DDtask_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000sa vc iii
05DEtask_wander_standard 54@sa vc iii
05E2task_kill_char_on_foot 65@ char 50@sa vc iii
05E60@ = actor 0@ structvc iii
05E9NOP 35@ 152 // start_recording_carvc iii
05EF3@ = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_deads 0 //IF and SETvc iii
05F03@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SETvc iii
05F5task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500sa vc iii
05F6is_char_in_angled_area_2d $PLAYER_ACTOR ll_corner 2198.686 -2180.832 lr_corner 2116.212 -2263.317 angle 82.0 sphere 0sa vc iii
05F7is_char_in_angled_area_on_foot_2d $hActor from 1030.105 2095.715 to 1054.818 2098.778 angle 16.0 sphere 0sa vc iii
05F8is_char_in_angled_area_in_car_2d $PLAYER_ACTOR ll_corner 79@ 81@ lr_corner 80@ 82@ depth 1.0 sphere 0sa
05F9is_char_stopped_in_angled_area_2d $PLAYER_ACTOR from 3@ 4@ to 5@ 6@ angle 45.0 sphere 0sa
05FAis_char_stopped_in_angled_area_on_foot_2d $hActor from 0@ 1@ to 2@ 3@ angle 4.0 sphere 0sa
05FBis_char_stopped_in_angled_area_in_car_2d $hActor from 5@ 6@ to 3@ 4@ angle 7@ sphere 0sa