Opcode Database

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GTAG - Modding - Opcode Database - 01A7

Opcode Database

01A7

Description
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) X Coord (Float) (FLOAT)
6) Y Coord (Float) (FLOAT)
7) Z Coord (Float) (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A7=8, is_char_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
Example01A7: is_char_in_area_in_car_3d $PLAYER_ACTOR cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car sphere 0
Command NameIS_CHAR_IN_AREA_IN_CAR_3D
Vice City
sascm.ini01a7=8, actor %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
Example
Command NameIS_CHAR_IN_AREA_IN_CAR_3D
GTA III
gtascm.ini01a7=8, actor %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
Example
Command NameIS_CHAR_IN_AREA_IN_CAR_3D

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