Opcode Database

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GTAG - Modding - Opcode Database - 01A8

Opcode Database

01A8

Description
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) X Coord (Float) (FLOAT)
6) Y Coord (Float) (FLOAT)
7) Z Coord (Float) (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate
San Andreas
sascm.ini01A8=8, is_char_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
Example01A8: is_char_stopped_in_area_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_3D
Vice City
sascm.ini01a8=8, actor %1d% stopped %8bin-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
Example
Command NameIS_CHAR_STOPPED_IN_AREA_3D
GTA III
gtascm.ini01a8=8, actor %1d% stopped %8bin-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
Example01A8: actor $LUIGI5_PROSTITUTE1 stopped 0 1003.5 -882.9999 13.875 996.75 -876.3749 18.0
Command NameIS_CHAR_STOPPED_IN_AREA_3D

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