GTAG - Modding - Opcode Database - 01A9
Opcode Database
01A9
| Description | Returns true if the specified actor is in the specified area cube. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Coord (Float) (FLOAT) 6) Y Coord (Float) (FLOAT) 7) Z Coord (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 01A9=8, is_char_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d% |
| Example | 01A9: is_char_stopped_in_area_on_foot_3d $PLAYER_ACTOR cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 sphere 0 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D |
| Vice City | |
| sascm.ini | 01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC |
| Example | |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D |
| GTA III | |
| gtascm.ini | 01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% |
| Example | |
| Command Name | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D |

