Opcode Database

Latest Forum Activity

GTAG - Modding - Opcode Database - 01A9

Opcode Database

01A9

DescriptionReturns true if the specified actor is in the specified area cube.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) X Coord (Float) (FLOAT)
6) Y Coord (Float) (FLOAT)
7) Z Coord (Float) (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate, Locate
San Andreas
sascm.ini01A9=8, is_char_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
Example01A9: is_char_stopped_in_area_on_foot_3d $PLAYER_ACTOR cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
Vice City
sascm.ini01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
Example
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
GTA III
gtascm.ini01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d%
Example
Command NameIS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D

<< 01A8

01AA >>