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GTAG - Modding - Opcode Database - 01AA

Opcode Database

01AA

DescriptionReturns true if the specified actor is in a motionless vehicle within the 3D cube.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) X Coord (Float) (FLOAT)
6) Y Coord (Float) (FLOAT)
7) Z Coord (Float) (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Conditional, Locate, Vehicle
San Andreas
sascm.ini01AA=8, is_char_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
Example01AA: is_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
Vice City
sascm.ini01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
Example01AA: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
GTA III
gtascm.ini01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
Example01AA: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car
Command NameIS_CHAR_STOPPED_IN_AREA_IN_CAR_3D

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