GTAG - Modding - Opcode Database - 01AA
Opcode Database
01AA
| Description | Returns true if the specified actor is in a motionless vehicle within the 3D cube. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Coord (Float) (FLOAT) 6) Y Coord (Float) (FLOAT) 7) Z Coord (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Conditional, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 01AA=8, is_char_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d% |
| Example | 01AA: is_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0 |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D |
| Vice City | |
| sascm.ini | 01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC |
| Example | 01AA: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D |
| GTA III | |
| gtascm.ini | 01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% |
| Example | 01AA: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car |
| Command Name | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D |

