GTAG - Modding - Opcode Database - 01AB
Opcode Database
01AB
| Description | |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Conditional, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 01AB=6, is_car_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d% |
| Example | 01AB: is_car_stopped_in_area_2d 35@ cornerA 44@ 45@ cornerB 46@ 47@ sphere 0 |
| Command Name | IS_CAR_STOPPED_IN_AREA_2D |
| Vice City | |
| sascm.ini | 01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC |
| Example | |
| Command Name | IS_CAR_STOPPED_IN_AREA_2D |
| GTA III | |
| gtascm.ini | 01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% |
| Example | 01AB: car $3721 stopped 0 -1049.1249 -77.4374 -1037.1874 -69.1249 |
| Command Name | IS_CAR_STOPPED_IN_AREA_2D |

