Opcode Database

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GTAG - Modding - Opcode Database - 01AB

Opcode Database

01AB

Description
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryConditional, Locate, Vehicle
San Andreas
sascm.ini01AB=6, is_car_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
Example01AB: is_car_stopped_in_area_2d 35@ cornerA 44@ 45@ cornerB 46@ 47@ sphere 0
Command NameIS_CAR_STOPPED_IN_AREA_2D
Vice City
sascm.ini01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC
Example
Command NameIS_CAR_STOPPED_IN_AREA_2D
GTA III
gtascm.ini01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
Example01AB: car $3721 stopped 0 -1049.1249 -77.4374 -1037.1874 -69.1249
Command NameIS_CAR_STOPPED_IN_AREA_2D

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