GTAG - Modding - Opcode Database - 01AC
Opcode Database
01AC
| Description | |
|---|---|
| Parameters (v2) | 1) Vehicle handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Coord (Float) (FLOAT) 6) Y Coord (Float) (FLOAT) 7) Z Coord (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Conditional, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 01AC=8, is_car_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d% |
| Example | 01AC: is_car_stopped_in_area_3d 35@ cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 sphere 1 |
| Command Name | IS_CAR_STOPPED_IN_AREA_3D |
| Vice City | |
| sascm.ini | 01ac=8, car %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC |
| Example | |
| Command Name | IS_CAR_STOPPED_IN_AREA_3D |
| GTA III | |
| gtascm.ini | 01ac=8, car %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% |
| Example | 01AC: car $1483 stopped 0 1135.75 55.5 -0.9999 1149.75 46.25 9.0 |
| Command Name | IS_CAR_STOPPED_IN_AREA_3D |

