GTAG - Modding - Opcode Database - 0102
Opcode Database
0102
| Description | Sets up a point on the map where the characters presence can be detected. If the 'sphere' bool is set to true, a cyllinder marker will indicate the position of the target point. This 'LOCATE' command returns true under the highlighted conditions:
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| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Radius (Float) (FLOAT) 6) Y Radius (Float) (FLOAT) 7) Z Radius (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 0102=8, locate_stopped_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% |
| Example | 0102: locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 |
| Command Name | LOCATE_STOPPED_CHAR_ON_FOOT_3D |
| Vice City | |
| sascm.ini | 0102=8, actor %1d% stopped_near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% |
| Example | 0102: actor $5285 stopped_near_point_on_foot -693.58 1213.18 23.16 radius 1.0 1.0 2.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CHAR_ON_FOOT_3D |
| GTA III | |
| gtascm.ini | 0102=8, actor %1d% stopped_near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% |
| Example | 0102: actor $actor stopped_near_point_on_foot 0@ 1@ 2@ radius 1.0 1.0 2.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CHAR_ON_FOOT_3D |

