GTAG - Modding - Opcode Database - 00A4
Opcode Database
00A4
| Description | Returns true if the character is in the specified area cube. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Coord (Float) (FLOAT) 6) Y Coord (Float) (FLOAT) 7) Z Coord (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional |
| Command Name (IV) | IS_CHAR_IN_AREA_3D |
| San Andreas | |
| sascm.ini | 00A4=8, is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d% |
| Example | 00A4: is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_3D |
| Vice City | |
| sascm.ini | 00A4=8, is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d% |
| Example | 00A4: is_char_in_area_3d $4800 from -991.591 261.036 7.775 to -983.0 271.96 11.506 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_3D |
| GTA III | |
| gtascm.ini | 00A4=8, is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d% |
| Example | 00A4: is_char_in_area_3d $SALVATORE from 1428.75 -186.9999 50.0 1442.5 -179.8749 53.0 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_3D |

