GTAG - Modding - Opcode Database - 00A3
Opcode Database
00A3
| Description | Checks if the actor is in the specified rectangular zone. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate |
| Command Name (IV) | IS_CHAR_IN_AREA_2D |
| San Andreas | |
| sascm.ini | 00A3=6, is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d% |
| Example | 00A3: is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_2D |
| Vice City | |
| sascm.ini | 00A3=6, is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d% |
| Example | 00A3: is_char_in_area_2d $Lance_Vance from 466.1 325.5 448.1 339.2 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_2D |
| GTA III | |
| gtascm.ini | 00A3=6, is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d% |
| Example | 00A3: is_char_in_area_2d $CURLY_BOB from 1538.0 -740.9999 1304.0 -900.9999 sphere 0 |
| Command Name | IS_CHAR_IN_AREA_2D |

