GTAG - Modding - Opcode Database - 00F2
Opcode Database
00F2
| Description | |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) Actor handle (Integer) (INT) 3) X Radius (Float) (FLOAT) 4) Y Radius (Float) (FLOAT) 5) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 00F2=5, locate_char_any_means_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h% |
| Example | 00F2: locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0 |
| Command Name | LOCATE_CHAR_ANY_MEANS_CHAR_2D |
| Vice City | |
| sascm.ini | 00F2=5, locate_char_any_means_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h% |
| Example | 00F2: locate_char_any_means_char_2d $2325 char $2295 radius 100.0 100.0 sphere 0 |
| Command Name | LOCATE_CHAR_ANY_MEANS_CHAR_2D |
| GTA III | |
| gtascm.ini | 00F2=5, locate_char_any_means_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h% |
| Example | 00F2: locate_char_any_means_char_2d $Actor1 char $Actor2 radius 30.0 30.0 sphere 0 |
| Command Name | LOCATE_CHAR_CHAR_2D |

