GTAG - Modding - Opcode Database - 00F1
Opcode Database
00F1
| Description | Returns true if the actor is near the specified point with the specified radius and is in a car which is not moving. The sphere flag sets whether there should be a red circle indicating the point and radius the actor must be in. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Radius (Float) (FLOAT) 5) Y Radius (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 00F1=6, locate_stopped_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d% |
| Example | 00F1: locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CHAR_IN_CAR_2D |
| Vice City | |
| sascm.ini | 00f1=6, actor %1d% stopped %6bin-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% ;; never used in VC |
| Example | 00F1: actor $PLAYER_ACTOR sphere 0 near_point 540.0 200.0 stopped_in_car |
| Command Name | LOCATE_STOPPED_CHAR_IN_CAR_2D |
| GTA III | |
| gtascm.ini | 00f1=6, actor %1d% stopped %6bin-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% |
| Example | 00F1: actor $PLAYER_ACTOR sphere 0 near_point 340.0 200.0 stopped_in_car |
| Command Name | LOCATE_STOPPED_CHAR_IN_CAR_2D |

