GTAG - Modding - Opcode Database - 0339
Opcode Database
0339
| Description | Returns true if there is anything with the specified properties within the specified area. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Z Coord (Float) (FLOAT) 7) Boolean (1 or 0) (INT) 8) Boolean (1 or 0) (INT) 9) Boolean (1 or 0) (INT) 10) Boolean (1 or 0) (INT) 11) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Object, Particle, Sphere, Vehicle |
| Command Name (IV) | IS_AREA_OCCUPIED |
| San Andreas | |
| sascm.ini | 0339=11, is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d% |
| Example | 0339: is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0 |
| Command Name | IS_AREA_OCCUPIED |
| Vice City | |
| sascm.ini | 0339=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d% |
| Example | |
| Command Name | IS_AREA_OCCUPIED |
| GTA III | |
| gtascm.ini | 0339=11, objects_in_cube %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% |
| Example | 0339: objects_in_cube 870.375 -309.8749 6.0 865.1875 -314.6874 12.0 0 1 1 1 1 |
| Command Name | IS_AREA_OCCUPIED |

