Opcode Database

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GTAG - Modding - Opcode Database - 0339

Opcode Database

0339

DescriptionReturns true if there is anything with the specified properties within the specified area.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Z Coord (Float) (FLOAT)
7) Boolean (1 or 0) (INT)
8) Boolean (1 or 0) (INT)
9) Boolean (1 or 0) (INT)
10) Boolean (1 or 0) (INT)
11) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Common, Conditional, Object, Particle, Sphere, Vehicle
Command Name (IV)IS_AREA_OCCUPIED
San Andreas
sascm.ini0339=11, is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d%
Example0339: is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0
Command NameIS_AREA_OCCUPIED
Vice City
sascm.ini0339=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d%
Example
Command NameIS_AREA_OCCUPIED
GTA III
gtascm.ini0339=11, objects_in_cube %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d%
Example0339: objects_in_cube 870.375 -309.8749 6.0 865.1875 -314.6874 12.0 0 1 1 1 1
Command NameIS_AREA_OCCUPIED

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