| Opcodes in category: Particle |
|---|
| Opcodes 0 to 23 of 23 |
|---|
| 016F | draw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0 |  |
| 020C | add_explosion 72@ 73@ 74@ type 0 |  |
| 024F | draw_corona $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.2 type 2 lensflare 0 colour 255 0 0 |  |
| 0250 | create_light_at 780.5 -942.8749 39.0 RGB_values 235 255 250 |  |
| 0339 | is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0 |  |
| 04D5 | draw_weaponshop_corona $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 110@ type 2 flare 2 color 0 255 0 |  |
| 0565 | add_explosion_no_sound $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 7 |  |
| 064B | create_fx_system "PUKE" at 90@ 91@ 92@ type 1 store_to 62@ |  |
| 064C | play_fx_system 62@ |  |
| 064E | stop_fx_system 55@ |  |
| 064F | play_and_kill_fx_system 167@ |  |
| 0650 | kill_fx_system 177@ |  |
| 0669 | create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@ |  |
| 066A | create_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@ |  |
| 066B | create_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@ |  |
| 066C | create_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@ |  |
| 066D | create_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@ |  |
| 066E | create_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@ |  |
| 06BC | fire_single_bullet 2193.268 -1165.441 1031.124 target $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD energy 1 |  |
| 06BD | is_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0 |  |
| 0883 | attach_fx_system_to_char_bone 55@ char $ACTOR_RYDER bodypart 5 |  |
| 0948 | add_explosion_variable_shake $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 shake 5.0 |  |
| 0976 | kill_fx_system_now 139@ |  |