Opcode Database

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GTAG - Modding - Opcode Database - 016F

Opcode Database

016F

DescriptionDraws a shadow in the current frame.
Parameters (v2)1) Shadow ID (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) Angle (Float) (FLOAT)
6) Size (FLOAT)
7) Integer (INT)
8) Red (0 to 255) (INT)
9) Green (0 to 255) (INT)
10) Blue (0 to 255) (INT)
Gamessa vc iii
CategoryCommon, Creation, Particle
Command Name (IV)DRAW_SHADOW
San Andreas
sascm.ini016F=10,draw_shadow %1d% at %2d% %3d% %4d% angle %5d% size %6d% intensity %7d% colour %8d% %9d% %10d%
Example016F: draw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0
Command NameDRAW_SHADOW
Vice City
sascm.ini016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d% ;; Never used in VC.
Example
Command NameDRAW_SHADOW
GTA III
gtascm.ini016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d%
Example016F: create_particle 3 0.0 1.0 0 255 0 0 at 1270.8125 -1107.6874 11.0625
Command NameDRAW_SHADOW

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