GTAG - Modding - Opcode Database - 016F
Opcode Database
016F
| Description | Draws a shadow in the current frame. |
|---|---|
| Parameters (v2) | 1) Shadow ID (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) Angle (Float) (FLOAT) 6) Size (FLOAT) 7) Integer (INT) 8) Red (0 to 255) (INT) 9) Green (0 to 255) (INT) 10) Blue (0 to 255) (INT) |
| Games | |
| Category | Common, Creation, Particle |
| Command Name (IV) | DRAW_SHADOW |
| San Andreas | |
| sascm.ini | 016F=10,draw_shadow %1d% at %2d% %3d% %4d% angle %5d% size %6d% intensity %7d% colour %8d% %9d% %10d% |
| Example | 016F: draw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0 |
| Command Name | DRAW_SHADOW |
| Vice City | |
| sascm.ini | 016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d% ;; Never used in VC. |
| Example | |
| Command Name | DRAW_SHADOW |
| GTA III | |
| gtascm.ini | 016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d% |
| Example | 016F: create_particle 3 0.0 1.0 0 255 0 0 at 1270.8125 -1107.6874 11.0625 |
| Command Name | DRAW_SHADOW |

