GTAG - Modding - Opcode Database - 00F4
Opcode Database
00F4
| Description | Returns true if the actor is in a car, which is in radius of another actor. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) Actor handle (Integer) (INT) 3) X Radius (Float) (FLOAT) 4) Y Radius (Float) (FLOAT) 5) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 00F4=5, locate_char_in_car_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h% |
| Example | 00F4: locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0 |
| Command Name | LOCATE_CHAR_IN_CAR_CHAR_2D |
| Vice City | |
| sascm.ini | 00F4=5, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5h% ;; never used in VC or GTA 3 |
| Example | 00F4: actor 1@ near_actor $PLAYER_ACTOR radius 6.0 6.0 sphere 0 in_car |
| Command Name | LOCATE_CHAR_IN_CAR_CHAR_2D |
| GTA III | |
| gtascm.ini | 00F4=5, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5h% |
| Example | 00F4: actor 1@ near_actor $PLAYER_ACTOR radius 6.0 6.0 sphere 0 in_car |
| Command Name | LOCATE_CHAR_IN_CAR_CHAR_2D |

