Opcode Database

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GTAG - Modding - Opcode Database - 00EF

Opcode Database

00EF

Description
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) X Radius (Float) (FLOAT)
5) Y Radius (Float) (FLOAT)
6) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryActor, Common, Conditional, Locate, Locate
San Andreas
sascm.ini00EF=6, locate_stopped_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
Example00EF: locate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0
Command NameLOCATE_STOPPED_CHAR_ANY_MEANS_2D
Vice City
sascm.ini00ef=6, actor %1d% sphere %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC
Example00EF: actor $PLAYER_ACTOR sphere 1 1529.0 -823.9999 radius 3.0 4.0
Command NameLOCATE_STOPPED_CHAR_ANY_MEANS_2D
GTA III
gtascm.ini00ef=6, actor %1d% sphere %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d%
Example00EF: actor $FRANK3_8BALL sphere 1 1529.0 -823.9999 radius 3.0 4.0
Command NameLOCATE_STOPPED_CHAR_ANY_MEANS_2D

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