GTAG - Modding - Opcode Database - 00EF
Opcode Database
00EF
| Description | |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Radius (Float) (FLOAT) 5) Y Radius (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 00EF=6, locate_stopped_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d% |
| Example | 00EF: locate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CHAR_ANY_MEANS_2D |
| Vice City | |
| sascm.ini | 00ef=6, actor %1d% sphere %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC |
| Example | 00EF: actor $PLAYER_ACTOR sphere 1 1529.0 -823.9999 radius 3.0 4.0 |
| Command Name | LOCATE_STOPPED_CHAR_ANY_MEANS_2D |
| GTA III | |
| gtascm.ini | 00ef=6, actor %1d% sphere %6bin-sphere/%near_point %2d% %3d% radius %4d% %5d% |
| Example | 00EF: actor $FRANK3_8BALL sphere 1 1529.0 -823.9999 radius 3.0 4.0 |
| Command Name | LOCATE_STOPPED_CHAR_ANY_MEANS_2D |

