GTAG - Modding - Opcode Database - 00EE
Opcode Database
00EE
| Description | Returns true if the actor is in a car in the specified area, irrelevant of height. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Radius (Float) (FLOAT) 5) Y Radius (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Actor, Common, Conditional, Locate, Locate |
| San Andreas | |
| sascm.ini | 00EE=6, locate_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d% |
| Example | 00EE: locate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0 |
| Command Name | LOCATE_CHAR_IN_CAR_2D |
| Vice City | |
| sascm.ini | 00EE=6, actor %1d% %6bin-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% |
| Example | 00EE: actor $2507 in_sphere 0 near_point_in_car $2661 $2662 radius 3.0 3.0 |
| Command Name | LOCATE_CHAR_IN_CAR_2D |
| GTA III | |
| gtascm.ini | 00EE=6, actor %1d% %6bin-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% |
| Example | 00EE: actor $SALVATORE 0 1371.0 -283.8749 radius 50.0 50.0 |
| Command Name | LOCATE_CHAR_IN_CAR_2D |

