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GTAG - Modding - Opcode Database - 04F0

Opcode Database

04F0

DescriptionMore exact information on this opcode is needed.

However, when characters are usually created, they are lit up. This returns true when they aren't (and so is a perfect way to ensure characters don't remain lit up while using them for animations, etc).

It can be guessed that it simply returns true either after the character is fully "ready" or has collided with something since it was created.
Parameters (v2)1) Actor handle (Integer) (INT)
Gamessa vc
CategoryActor, Conditional
Command Name (IV)IS_CHAR_WAITING_FOR_WORLD_COLLISION
San Andreas
sascm.ini04F0=1, is_char_waiting_for_world_collision %1d%
Example04F0: is_char_waiting_for_world_collision $PLAYER_ACTOR
Command NameIS_CHAR_WAITING_FOR_WORLD_COLLISION
Vice City
sascm.ini04F0=1, is_char_waiting_for_world_collision %1d%
Example04F0: is_char_waiting_for_world_collision $ACTOR
Command NameIS_CHAR_WAITING_FOR_WORLD_COLLISION

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