GTAG - Modding - Opcode Database - 04F0
Opcode Database
04F0
Description | More exact information on this opcode is needed. However, when characters are usually created, they are lit up. This returns true when they aren't (and so is a perfect way to ensure characters don't remain lit up while using them for animations, etc). It can be guessed that it simply returns true either after the character is fully "ready" or has collided with something since it was created. |
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Parameters (v2) | 1) Actor handle (Integer) (INT) |
Games | |
Category | Actor, Conditional |
Command Name (IV) | IS_CHAR_WAITING_FOR_WORLD_COLLISION |
San Andreas | |
sascm.ini | 04F0=1, is_char_waiting_for_world_collision %1d% |
Example | 04F0: is_char_waiting_for_world_collision $PLAYER_ACTOR |
Command Name | IS_CHAR_WAITING_FOR_WORLD_COLLISION |
Vice City | |
sascm.ini | 04F0=1, is_char_waiting_for_world_collision %1d% |
Example | 04F0: is_char_waiting_for_world_collision $ACTOR |
Command Name | IS_CHAR_WAITING_FOR_WORLD_COLLISION |