GTAG - Modding - Opcode Database - 0A35
Opcode Database
0A35
| Description | When the player enters the specified car, the screen will fade out and it will be put at those coordinates and at that angle. This version doesn't automatically fade back in afterwards. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Angle (Float) (FLOAT) 5) Vehicle handle (Integer) (INT) |
| Games | |
| Category | Player, Vehicle |
| Command Name (IV) | SET_UP_TRIP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT |
| San Andreas | |
| sascm.ini | 0A35=5,set_up_skip_for_vehicle_finished_by_script %1d% %2d% %3d% angle %4d% vehicle %5d% |
| Example | 0A35: set_up_skip_for_vehicle_finished_by_script 2453.8 -1305.0 22.5 angle 0.0 vehicle 37@ |
| Command Name | SET_UP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT |

