| Opcodes in category: Player |
|---|
| Opcodes 0 to 100 of 108 |
|---|
| 0053 | create_player #NULL at 2488.562 -1666.865 12.8757 store_to $PLAYER_CHAR |  |
| 0054 | get_player_coordinates $player_char store_to $899 $900 $901 |  |
| 0055 | set_player_coordinates $player_char to 220.3 -1275.5 11.0 |  |
| 0056 | player $player_char coords -1682.24 -179.9125 -1600.448 -150.8878 sphere 0 |  |
| 0057 | player $player_char coords -57.7 -1468.8 13.4 to -69.1 -1487.2 9.0 sphere 0 |  |
| 00E2 | get_pad_state 0 button 15 store_to 4@ |  |
| 0109 | add_score $PLAYER_CHAR value 1000000 |  |
| 010A | is_score_greater $PLAYER_CHAR than 461@ |  |
| 010B | store_score $PLAYER_CHAR to 4@ |  |
| 010D | alter_wanted_level $PLAYER_CHAR to 0 |  |
| 010E | alter_wanted_level_no_drop $PLAYER_CHAR to 2 |  |
| 010F | is_wanted_level_greater $PLAYER_CHAR than 0 |  |
| 0110 | clear_wanted_level $PLAYER_CHAR |  |
| 0113 | add_ammo_to_player $PLAYER_CHAR weapon 6 to 10 |  |
| 0117 | is_player_dead $PLAYER_CHAR |  |
| 0121 | player $PLAYER_CHAR in_zone 'ZONE' |  |
| 0122 | is_player_pressing_horn $PLAYER_CHAR |  |
| 015B | shake_pad 0 time 200 intensity 255 |  |
| 0173 | set_char_heading $PLAYER_ACTOR to 262.0 |  |
| 01A0 | player $PLAYER_CHAR stopped 0 839.1875 -667.3749 14.0 842.0625 -673.8749 17.0 |  |
| 01B1 | give_player $player_char weapon 17 ammo 68 // Load the weapon model before using this |  |
| 01B4 | set_player_control $PLAYER_CHAR to 1 |  |
| 01F5 | get_player_char $PLAYER_CHAR store_to $PLAYER_ACTOR |  |
| 01F6 | cancel_override_restart |  |
| 01F7 | set_police_ignore_player $PLAYER_CHAR to 1 |  |
| 0221 | apply_brakes_to_players_car $PLAYER_CHAR apply 1 |  |
| 0241 | is_player_in_remote_mode $PLAYER_CHAR |  |
| 0256 | is_player_playing $PLAYER_CHAR |  |
| 0293 | get_controller_mode 38@ |  |
| 0297 | reset_num_of_models_killed_by_player $PLAYER_CHAR |  |
| 0298 | get_num_of_models_killed_by_player $PLAYER_CHAR model #TOPFUN store_to $BEEFYBARON_SCORE |  |
| 0330 | set_player_never_gets_tired $PLAYER_CHAR set 0 |  |
| 0331 | set_player_fast_reload $PLAYER_CHAR set 1 |  |
| 03BF | set_everyone_ignore_player $PLAYER_CHAR to 1 |  |
| 03C8 | set_camera_in_front_of_player |  |
| 03EE | is_player_control_on $PLAYER_CHAR |  |
| 03EF | make_player_safe_for_cutscene $PLAYER_CHAR |  |
| 03FD | set_player_drunk_handling $PLAYER_CHAR to 145@ |  |
| 0414 | set_free_health_care $PLAYER_CHAR to 1 |  |
| 0452 | enable_player_control_camera |  |
| 0457 | is_player_targetting_char $PLAYER_CHAR char 101@ |  |
| 0458 | is_player_targetting_object $PLAYER_CHAR object $1754[0] |  |
| 046E | give_remote_controlled_model_to_player $PLAYER_CHAR at 40@ 41@ 42@ angle 40.09 model #RCBARON |  |
| 046F | store_player $player_char currently_armed_weapon_to 13@ |  |
| 047E | player $player_char driving_a_motorbike |  |
| 0484 | get_remote_controlled_car $PLAYER_CHAR store_to 34@ |  |
| 0490 | player $player_char has_weapon 18 |  |
| 0494 | get_position_of_analogue_sticks 0 store_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y |  |
| 04E3 | set_player_mood $PLAYER_CHAR to 7 time 360000 |  |
| 04FC | get_wheeie_stats $PLAYER_CHAR two_wheels: $HJ_TWOWHEELS_TIME $HJ_TWOWHEELS_DISTANCE_FLOAT wheelie_info_to $HJ_WHEELIE_TIME $HJ_WHEELIE_DISTANCE_FLOAT stoppie_info_to $HJ_STOPPIE_TIME $HJ_STOPPIE_DISTANCE_FLOAT |  |
| 0500 | is_player_wearing $PLAYER_CHAR skin "GIMPLEG" bodypart 17 |  |
| 0501 | set_player_can_do_drive_by $PLAYER_CHAR to 0 |  |
| 052C | set_player_drunkness $PLAYER_CHAR to 100 |  |
| 055D | make_player_fire_proof $PLAYER_CHAR set_to 1 |  |
| 055E | increase_player_max_health $PLAYER_CHAR by 100 |  |
| 055F | increase_player_max_armour $PLAYER_CHAR by 50 |  |
| 0563 | ensure_player_has_drive_by_weapon $PLAYER_CHAR min_ammo 78 |  |
| 0583 | is_player_in_info_zone $PLAYER_CHAR zone 'GAN1' |  |
| 0623 | increment_int_stat 214 by 1 |  |
| 0624 | increment_float_stat 160 by 40.0 |  |
| 0625 | decrement_int_stat 184 by 1 |  |
| 0626 | decrement_float_stat 21 by 8.0 |  |
| 0627 | register_int_stat 215 value $1922 |  |
| 068C | is_player_targetting_anything $PLAYER_CHAR |  |
| 06AF | disable_player_sprint $PLAYER_CHAR to 0 |  |
| 06DF | delete_player $SECOND_PLAYER |  |
| 06E0 | set_two_player_camera_mode 1 |  |
| 06F1 | limit_two_player_distance 50.0 |  |
| 06F2 | release_two_player_distance |  |
| 06F3 | set_player_player_targetting 0 |  |
| 06FA | set_players_can_be_in_separate_cars 0 |  |
| 070D | build_player_model $PLAYER_CHAR |  |
| 0784 | give_player_clothes $PLAYER_CHAR texture 0 model 0 bodypart 17 |  |
| 0793 | store_clothes_state |  |
| 0794 | restore_clothes_state |  |
| 07F2 | is_player_performing_stoppie $PLAYER_CHAR |  |
| 0800 | is_2player_game_going_on |  |
| 0822 | set_first_person_in_car_camera_mode 0 |  |
| 082A | set_player_duck_button $PLAYER_CHAR to 0 |  |
| 0842 | get_city_player_is_in $PLAYER_CHAR store_to $CURRENT_TOWN_NUMBER |  |
| 0861 | is_attached_player_heading_achieved $PLAYER_CHAR |  |
| 087B | give_player_clothes_outside_shop $PLAYER_CHAR texture "VEST" model "VEST" bodypart 0 |  |
| 08DD | switch_death_penalties 0 |  |
| 08DE | switch_arrest_penalties 0 |  |
| 0901 | set_player_jump_button $PLAYER_CHAR to 0 |  |
| 0950 | set_up_skip 2263.378 -2226.33 12.4 angle 47.416 |  |
| 0974 | reset_stuff_upon_resurrection |  |
| 0998 | award_player_mission_respect 3 |  |
| 09AF | set_up_skip_after_mission 2097.009 1728.285 9.8203 angle 169.1748 |  |
| 09C7 | set_player_model $PLAYER_CHAR to #FAM1 |  |
| 09D4 | clear_wanted_level_in_garage |  |
| 09D7 | force_interior_lighting_for_player $PLAYER_CHAR to 1 |  |
| 09D9 | use_detonator |  |
| 09DD | make_room_in_player_gang_for_mission_peds 1 |  |
| 09E0 | set_up_skip_for_specific_vehicle 1526.9 -1654.5 12.1 angle 180.0 vehicle 37@ |  |
| 09EB | player_take_off_goggles $PLAYER_CHAR animate 0 |  |
| 09F8 | do_weapon_stuff_at_start_of_2p_game |  |
| 0A0C | is_player_using_jetpack $PLAYER_CHAR |  |
| 0A20 | set_player_group_to_follow_always $PLAYER_CHAR to 1 |  |
| 0A24 | set_disable_military_zones 1 |  |