Opcode Database

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GTAG - Modding - Opcode Database - Vehicle

Vehicle

Opcodes in category: Vehicle
Opcodes 100 to 200 of 296
0407get_offset_from_car_in_world_coords 543@ offset -0.337 1.566 0.657 store_to 120@ 130@ 140@sa vc iii
041Eset_radio_channel 3sa vc iii
0423set_car_improved_handling 96@ to 2.0sa vc iii
0428set_car_avoid_level_transitions 35@ to 1sa vc iii
0430warp_char_into_car_as_passenger 18@ car $TEMPVAR_ACTOR_CAR seat 0sa
0431is_car_passenger_seat_free $TEMPVAR_ACTOR_CAR seat 0sa vc iii
0432get_char_in_car_passenger_seat $TEMPVAR_ACTOR_CAR seat 0 store_to 18@sa
0441get_car_model $TEMPVAR_ACTOR_CAR store_to 6@sa vc iii
0445are_any_car_cheats_activatedsa vc iii
0448is_char_sitting_in_car $ACTOR_RYDER car $RYDER_CARsa vc iii
0464attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0sa vc
0465detach_char_from_car $PLAYER_ACTORsa vc
0466set_car_change_lane 39@ to 1sa vc
0468clear_car_last_weapon_damage 68@sa vc
046Bset_car_obj_flee_car $4793 car $4787vc
046Cget_driver_of_car 42@ store_to 125@sa vc
046Egive_remote_controlled_model_to_player $PLAYER_CHAR at 40@ 41@ 42@ angle 40.09 model #RCBARONsa vc
0473locate_char_in_car_object_2d 0@ object 1@ radius 50.0 50.0 sphere 0sa
0477set_car_temp_action 77@ to 3 time 6000sa vc iii
047Eplayer $player_char driving_a_motorbikevc
0484get_remote_controlled_car $PLAYER_CHAR store_to 34@sa vc
048Aset_enable_rc_detonate 0sa vc
048Bset_car_random_route_seed 35@ to $8224sa vc
0495is_car_on_fire 78@sa vc
0496is_car_tyre_burst 34@ tyre 2sa vc
04BAset_car_forward_speed 34@ to 0.0sa vc
04BDmark_car_as_convoy_car 72@ set_to 1sa vc
04D0set_heli_orientation 58@ to 270.0sa vc
04D1clear_heli_orientation 4@sa vc
04D2plane_goto_coords 379@(253@,16i) coords 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) min_altitude 0.0 max_altitude 363@(253@,16f)sa vc
04D3get_nth_closest_car_node $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD nth 2 store_to 88@ 89@ 90@sa vc
04D6set_enable_rc_detonate_on_contact 0sa vc
04DBremove_rc_buggysa vc
04DFset_heli_stabiliser 71@ to 0sa vc
04E0set_car_straight_line_distance 76@ to 30sa vc
04E1pop_car_boot 524@sa vc
04F1is_car_waiting_for_world_collision $RYDER_CARsa vc
04FEburst_car_tyre 280@ tyre 2sa vc
0506set_car_model_components #PICADOR to 4 4sa vc
0508close_all_car_doors 35@sa vc
050Bopen_trunk_of_car $2159vc
050Esort_out_object_collision_with_car 281@ car 95@sa vc
0519freeze_car_position 22@ set_to 1sa vc
051Bhas_char_been_damaged_by_car 4@ car 5@sa
051Chas_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTORsa
051Dhas_car_been_damaged_by_car 57@ car 40@sa
051Eget_radio_channel 196@sa
0526set_char_stay_in_car_when_jacked 65@ to 1sa vc
053Eget_random_car_of_type_in_area_no_save 120@ 121@ to 122@ 123@ model -1 store_to 38@sa vc
053Fset_can_burst_car_tyres 37@ to 0sa vc
0541fire_weapon_of_car 35@sa vc
0547is_char_touching_vehicle 234@ vehicle $SWEET_CARsa
054Eclear_car_last_damage_entity 219@sa vc
054Fclear_car_last_damage_entity 87@sa
0560create_random_char_as_driver 148@ store_to 149@sa vc
0561create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i)sa vc
0564make_heli_crash_land 34@sa vc
056Edoes_vehicle_exist 0@sa
0572set_all_taxis_have_nitro 1sa vc
0574freeze_car_position_and_dont_load_collision 51@ to 1sa vc
0587freeze_car_position_and_dont_load_collision 35@ to 0sa vc
0594set_vehicle_lod_alpha 289@ to 0sa vc
05CAtask_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000sa
05CBtask_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000sa
05CDtask_leave_car -1 car 22@sa
05CFtask_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3sa
05D1task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0sa
05D2task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2sa
05E70@ = car 0@ structvc iii
05EA0@ = vehicle_struct 0@ handlevc iii
05EBstart_playback_recorded_car 35@ recording 706sa vc iii
05ECstop_playback_recorded_car 51@sa vc iii
05EDpause_playback_recorded_car 71@sa vc
05EEunpause_playback_recorded_car 71@sa vc iii
05F1set_car_escort_car_left 37@ car 35@sa vc iii
05F2set_car_escort_car_right 36@ car 35@sa vc iii
05F3set_car_escort_car_rear 530@ car 535@sa vc
05F4set_car_escort_car_front 99@ car 299@sa vc iii
05FEis_char_in_angled_area_in_car_3d $PLAYER_ACTOR from 111@ 112@ 113@ to 114@ 115@ 116@ angle 3.0 sphere 0sa
0601is_char_stopped_in_angled_area_in_car_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0sa
0603task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1sa
0606load_path_nodes_in_area -1695.1 587.6 to -1771.3 -1310.0sa
0607release_path_nodessa
060Eis_playback_going_on_for_car 35@sa
0622task_leave_car_immediately $PLAYER_ACTOR car 35@sa
0657open_car_door 35@ door 4sa
066Bcreate_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@sa
066Ccreate_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@sa
0672task_destroy_car -1 car 543@sa
0674custom_plate_for_next_car $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) to "N13_LLF_"sa
0676task_shuffle_to_next_car_seat -1 car 543@sa
0679attach_camera_to_vehicle 161@ offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ tilt 0.0 switchstyle 2sa
067Aattach_camera_to_vehicle_look_at_vehicle 186@ offset 15.0 15.0 10.0 vehicle 34@ tilt 15.0 switchstyle 2sa
067Battach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2sa
067Fforce_car_lights 35@ to 2sa
0681attach_object_to_car 71@ car 60@ offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0sa
0683attach_car_to_car 208@ car 188@ offset 0.0 -4.6 0.65 rotation 15.0 0.0 0.0sa
0684detach_car 208@ coord 20.0 180.0 0.0 collision_detection 0sa
0685is_object_attached 62@(42@,25i)sa
0686is_vehicle_attached 89@sa