| Opcodes in category: Vehicle |
|---|
| Opcodes 100 to 200 of 296 |
|---|
| 0407 | get_offset_from_car_in_world_coords 543@ offset -0.337 1.566 0.657 store_to 120@ 130@ 140@ |  |
| 041E | set_radio_channel 3 |  |
| 0423 | set_car_improved_handling 96@ to 2.0 |  |
| 0428 | set_car_avoid_level_transitions 35@ to 1 |  |
| 0430 | warp_char_into_car_as_passenger 18@ car $TEMPVAR_ACTOR_CAR seat 0 |  |
| 0431 | is_car_passenger_seat_free $TEMPVAR_ACTOR_CAR seat 0 |  |
| 0432 | get_char_in_car_passenger_seat $TEMPVAR_ACTOR_CAR seat 0 store_to 18@ |  |
| 0441 | get_car_model $TEMPVAR_ACTOR_CAR store_to 6@ |  |
| 0445 | are_any_car_cheats_activated |  |
| 0448 | is_char_sitting_in_car $ACTOR_RYDER car $RYDER_CAR |  |
| 0464 | attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0 |  |
| 0465 | detach_char_from_car $PLAYER_ACTOR |  |
| 0466 | set_car_change_lane 39@ to 1 |  |
| 0468 | clear_car_last_weapon_damage 68@ |  |
| 046B | set_car_obj_flee_car $4793 car $4787 |  |
| 046C | get_driver_of_car 42@ store_to 125@ |  |
| 046E | give_remote_controlled_model_to_player $PLAYER_CHAR at 40@ 41@ 42@ angle 40.09 model #RCBARON |  |
| 0473 | locate_char_in_car_object_2d 0@ object 1@ radius 50.0 50.0 sphere 0 |  |
| 0477 | set_car_temp_action 77@ to 3 time 6000 |  |
| 047E | player $player_char driving_a_motorbike |  |
| 0484 | get_remote_controlled_car $PLAYER_CHAR store_to 34@ |  |
| 048A | set_enable_rc_detonate 0 |  |
| 048B | set_car_random_route_seed 35@ to $8224 |  |
| 0495 | is_car_on_fire 78@ |  |
| 0496 | is_car_tyre_burst 34@ tyre 2 |  |
| 04BA | set_car_forward_speed 34@ to 0.0 |  |
| 04BD | mark_car_as_convoy_car 72@ set_to 1 |  |
| 04D0 | set_heli_orientation 58@ to 270.0 |  |
| 04D1 | clear_heli_orientation 4@ |  |
| 04D2 | plane_goto_coords 379@(253@,16i) coords 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) min_altitude 0.0 max_altitude 363@(253@,16f) |  |
| 04D3 | get_nth_closest_car_node $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD nth 2 store_to 88@ 89@ 90@ |  |
| 04D6 | set_enable_rc_detonate_on_contact 0 |  |
| 04DB | remove_rc_buggy |  |
| 04DF | set_heli_stabiliser 71@ to 0 |  |
| 04E0 | set_car_straight_line_distance 76@ to 30 |  |
| 04E1 | pop_car_boot 524@ |  |
| 04F1 | is_car_waiting_for_world_collision $RYDER_CAR |  |
| 04FE | burst_car_tyre 280@ tyre 2 |  |
| 0506 | set_car_model_components #PICADOR to 4 4 |  |
| 0508 | close_all_car_doors 35@ |  |
| 050B | open_trunk_of_car $2159 |  |
| 050E | sort_out_object_collision_with_car 281@ car 95@ |  |
| 0519 | freeze_car_position 22@ set_to 1 |  |
| 051B | has_char_been_damaged_by_car 4@ car 5@ |  |
| 051C | has_car_been_damaged_by_char 69@(43@,7i) char $PLAYER_ACTOR |  |
| 051D | has_car_been_damaged_by_car 57@ car 40@ |  |
| 051E | get_radio_channel 196@ |  |
| 0526 | set_char_stay_in_car_when_jacked 65@ to 1 |  |
| 053E | get_random_car_of_type_in_area_no_save 120@ 121@ to 122@ 123@ model -1 store_to 38@ |  |
| 053F | set_can_burst_car_tyres 37@ to 0 |  |
| 0541 | fire_weapon_of_car 35@ |  |
| 0547 | is_char_touching_vehicle 234@ vehicle $SWEET_CAR |  |
| 054E | clear_car_last_damage_entity 219@ |  |
| 054F | clear_car_last_damage_entity 87@ |  |
| 0560 | create_random_char_as_driver 148@ store_to 149@ |  |
| 0561 | create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i) |  |
| 0564 | make_heli_crash_land 34@ |  |
| 056E | does_vehicle_exist 0@ |  |
| 0572 | set_all_taxis_have_nitro 1 |  |
| 0574 | freeze_car_position_and_dont_load_collision 51@ to 1 |  |
| 0587 | freeze_car_position_and_dont_load_collision 35@ to 0 |  |
| 0594 | set_vehicle_lod_alpha 289@ to 0 |  |
| 05CA | task_enter_car_as_passenger $ACTOR_SMOKE car 41@ seat 0 time 10000 |  |
| 05CB | task_enter_car_as_driver $PLAYER_ACTOR car 41@ time 10000 |  |
| 05CD | task_leave_car -1 car 22@ |  |
| 05CF | task_leave_car_and_flee 102@ car 73@ to 2316.4 -1519.2 24.3 |  |
| 05D1 | task_car_drive_to_coord 149@ car 148@ to 152@ 153@ 154@ speed 15.0 0 unk 0 0 |  |
| 05D2 | task_car_drive_wander 50@ car 51@ speed 20.0 driving_style 2 |  |
| 05E7 | 0@ = car 0@ struct |  |
| 05EA | 0@ = vehicle_struct 0@ handle |  |
| 05EB | start_playback_recorded_car 35@ recording 706 |  |
| 05EC | stop_playback_recorded_car 51@ |  |
| 05ED | pause_playback_recorded_car 71@ |  |
| 05EE | unpause_playback_recorded_car 71@ |  |
| 05F1 | set_car_escort_car_left 37@ car 35@ |  |
| 05F2 | set_car_escort_car_right 36@ car 35@ |  |
| 05F3 | set_car_escort_car_rear 530@ car 535@ |  |
| 05F4 | set_car_escort_car_front 99@ car 299@ |  |
| 05FE | is_char_in_angled_area_in_car_3d $PLAYER_ACTOR from 111@ 112@ 113@ to 114@ 115@ 116@ angle 3.0 sphere 0 |  |
| 0601 | is_char_stopped_in_angled_area_in_car_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0 |  |
| 0603 | task_go_to_coord_any_means 65@(48@,3i) coord 2493.82 -1669.91 12.8 walk_speed 7 car -1 |  |
| 0606 | load_path_nodes_in_area -1695.1 587.6 to -1771.3 -1310.0 |  |
| 0607 | release_path_nodes |  |
| 060E | is_playback_going_on_for_car 35@ |  |
| 0622 | task_leave_car_immediately $PLAYER_ACTOR car 35@ |  |
| 0657 | open_car_door 35@ door 4 |  |
| 066B | create_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@ |  |
| 066C | create_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@ |  |
| 0672 | task_destroy_car -1 car 543@ |  |
| 0674 | custom_plate_for_next_car $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) to "N13_LLF_" |  |
| 0676 | task_shuffle_to_next_car_seat -1 car 543@ |  |
| 0679 | attach_camera_to_vehicle 161@ offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ tilt 0.0 switchstyle 2 |  |
| 067A | attach_camera_to_vehicle_look_at_vehicle 186@ offset 15.0 15.0 10.0 vehicle 34@ tilt 15.0 switchstyle 2 |  |
| 067B | attach_camera_to_vehicle_look_at_char $1238 offset -1.5 1.5 1.5 char $1237 tilt 6.0 switchstyle 2 |  |
| 067F | force_car_lights 35@ to 2 |  |
| 0681 | attach_object_to_car 71@ car 60@ offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0 |  |
| 0683 | attach_car_to_car 208@ car 188@ offset 0.0 -4.6 0.65 rotation 15.0 0.0 0.0 |  |
| 0684 | detach_car 208@ coord 20.0 180.0 0.0 collision_detection 0 |  |
| 0685 | is_object_attached 62@(42@,25i) |  |
| 0686 | is_vehicle_attached 89@ |  |