Opcode Database

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GTAG - Modding - Opcode Database - Vehicle

Vehicle

Opcodes in category: Vehicle
Opcodes 200 to 296 of 296
0689pop_car_door 95@ door 1 visibility 0sa
068Afix_car_door $RYDER_CAR door 2sa
068Btask_everyone_leave_car 150@sa
0697pop_car_panel 543@ component 4 visibility 1sa
0698fix_car_panel 543@ component 4sa
0699fix_car_tyre 34@ tyre 2sa
06A2get_car_speed_vector 163@ store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
06A3get_car_mass 90@ store_to 46@sa
06A7attach_char_to_bike $PLAYER_ACTOR car 386@ offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 weapon 43sa
06BBtask_drive_point_route -1 car 64@ speed 10.0sa
06BDis_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0sa
06BEget_car_roll 95@ store_to 274@sa
06BFpoint_searchlight_at_vehicle 4@ to1@ speed 1.0sa
06C0is_vehicle_in_searchlight 4@ car 1@sa
06C1create_searchlight_on_vehicle 40@ offset 0.0 1.0 -0.5 target 2228.36 -1171.48 25.82 target_radius 5.0 radius 0.4 store_to 58@sa
06C5skip_to_end_and_stop_playback_recorded_car 62@sa
06C7task_car_temp_action $PLAYER_ACTOR car $TEMPVAR_ACTOR_CAR action 6 time 2000000sa
06E8remove_vehicle_mod 4@ slot 2sa
06ECget_num_available_paintjobs $CARMOD_CAR store_to $10446sa
0705start_playback_recorded_car_using_ai 54@ recording 342sa
0706skip_in_playback_recorded_car 108@ by 1.0sa
070Cexplode_car_in_cutscene 41@sa
0713task_drive_by 52@ char -1 car -1 coord 952.92 -1102.99 22.85 radius 100.0 style 4 from_rhs 1 fire_rate 90sa
0714set_car_stay_in_slow_lane 38@ to 1sa
0726heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0sa
0727police_heli_chase_entity 377@ char $PLAYER_ACTOR car -1 radius 20.0sa
072Fadd_stuck_car_check_with_warp 96@ distance 1.0 time 2000 stuck 1 flipped 1 warp 1 to_path -1sa
0730damage_car_panel 280@ door 1sa
0731set_car_roll 34@ to 73@sa
0734dont_suppress_any_car_modelssa
073Bset_car_can_go_against_traffic 62@ to 1sa
073Cdamage_car_door 280@ door 0sa
0742set_plane_throttle 35@(328@,10i) to -0.8sa
0763set_car_as_mission_car 34@sa
0771custom_plate_design_for_next_car #BFINJECT to 2sa
077Dget_car_pitch 35@ store_to $7513sa
07ABis_trailer_attached_to_cab 334@ trailer 327@sa
07C5get_vehicle_quaternion 0@ store_to 1@ 2@ 3@ 4@sa
07C6set_vehicle_quaternion 90@ to -0.0448 0.0178 1.003 -0.0611sa
07D5apply_force_to_car 0@ offset 9@ 10@ 0.0 rotation 0.0 0.0 0.0sa
07DAadd_to_car_rotation_velocity 46@ amount 0.0 -0.35 0.2sa
0811get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CARsa
081Dset_car_engine_broken $10934 to 1sa
081Eis_this_model_a_boat 716@(253@,16i)sa
081Fis_this_model_a_plane 716@(253@,16i)sa
0820is_this_model_a_heli 716@(253@,16i)sa
0822set_first_person_in_car_camera_mode 0sa
0825set_heli_blades_full_speed 40@sa
083Fget_car_upright_value 35@ store_to $7522sa
0841select_weapons_for_vehicle 114@ to 1sa
084Eset_vehicle_can_be_targetted 149@ to 1sa
0852set_car_can_be_visibly_damaged $RYDER_CAR to 0sa
0853set_heli_reached_target_distance 40@ to 3sa
0878set_vehicle_dirt_level $IMPORT_CAR to 0.0sa
088Cset_car_coordinates_no_offset 34@ to $TEMPVAR_FLOAT_1 75@ $TEMPVAR_FLOAT_3sa
08A6open_car_door_a_bit 98@ door 0 to 0.0sa
08A7is_car_door_fully_open 34@ door 2sa
08ECget_vehicle_class $TEMPVAR_ACTOR_CAR store_to $TEMPVAR_CAR_TYPEsa
08F2vehicle_can_be_targetted_by_hs_missile 36@ to 0sa
08F3set_freebies_in_vehicle $198 to 0sa
0918set_car_engine_on 34@ to 0sa
0957vehicle_does_provide_cover 95@ to 0sa
095Econtrol_car_door 47@ door 4 latch 1 angle -1.0sa
095Fget_door_angle_ratio 152@ door 6 store_to 161@sa
0969is_big_vehicle $CARMOD_CARsa
096Bstore_car_mod_statesa
096Crestore_car_mod_statesa
096Dget_current_car_mod 0@ component 7 store_to 17@sa
097Dget_num_car_colours $CARMOD_CAR store_to $10084sa
0987get_car_blocking_car $1867 store_to $VALET_CARsa
099Bchange_playback_to_use_ai 0@sa
09ABrandom_passenger_say $HJ_PLAYER_CAR speech 37sa
09ADset_player_in_car_camera_mode 3sa
09B2get_random_car_model_in_memory 1 model_to 150@ class_to 151@sa
09B9display_car_names 0sa
09BBis_car_door_damaged 322@ door 0sa
09BFset_force_random_car_model #TOPFUNsa
09DEis_char_getting_in_to_a_car $PLAYER_ACTORsa
09E0set_up_skip_for_specific_vehicle 1526.9 -1654.5 12.1 angle 180.0 vehicle 37@sa
09E9give_non_player_car_nitro 34@sa
09EFset_vehicle_camera_tweak #SANCHEZ distance 1.0 altitude 1.0 angle 0.12sa
09F0reset_vehicle_camera_tweaksa
09F7report_mission_audio_event_at_car $SWEET_CAR event 1147sa
09FEreset_vehicle_hydraulics 68@sa
0A01is_this_model_a_car 42@sa
0A15has_car_been_resprayed 34@sa
0A21improve_car_by_cheating 72@ to 0sa
0A26set_radio_to_players_favourite_stationsa
0A30fix_car 316@sa
0A32is_char_attached_to_any_car 2@sa
0A33store_car_char_is_attached_to_no_save 0@ store_to 1@sa
0A35set_up_skip_for_vehicle_finished_by_script 2453.8 -1305.0 22.5 angle 0.0 vehicle 37@sa
0A36is_skip_waiting_for_script_to_fade_insa
0A37force_all_vehicle_lights_off 1sa
0A39get_player_in_car_camera_mode 60@sa
0A45set_railtrack_resistance_mult 0.3sa