| Opcodes in category: Vehicle |
|---|
| Opcodes 200 to 296 of 296 |
|---|
| 0689 | pop_car_door 95@ door 1 visibility 0 |  |
| 068A | fix_car_door $RYDER_CAR door 2 |  |
| 068B | task_everyone_leave_car 150@ |  |
| 0697 | pop_car_panel 543@ component 4 visibility 1 |  |
| 0698 | fix_car_panel 543@ component 4 |  |
| 0699 | fix_car_tyre 34@ tyre 2 |  |
| 06A2 | get_car_speed_vector 163@ store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
| 06A3 | get_car_mass 90@ store_to 46@ |  |
| 06A7 | attach_char_to_bike $PLAYER_ACTOR car 386@ offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 weapon 43 |  |
| 06BB | task_drive_point_route -1 car 64@ speed 10.0 |  |
| 06BD | is_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0 |  |
| 06BE | get_car_roll 95@ store_to 274@ |  |
| 06BF | point_searchlight_at_vehicle 4@ to1@ speed 1.0 |  |
| 06C0 | is_vehicle_in_searchlight 4@ car 1@ |  |
| 06C1 | create_searchlight_on_vehicle 40@ offset 0.0 1.0 -0.5 target 2228.36 -1171.48 25.82 target_radius 5.0 radius 0.4 store_to 58@ |  |
| 06C5 | skip_to_end_and_stop_playback_recorded_car 62@ |  |
| 06C7 | task_car_temp_action $PLAYER_ACTOR car $TEMPVAR_ACTOR_CAR action 6 time 2000000 |  |
| 06E8 | remove_vehicle_mod 4@ slot 2 |  |
| 06EC | get_num_available_paintjobs $CARMOD_CAR store_to $10446 |  |
| 0705 | start_playback_recorded_car_using_ai 54@ recording 342 |  |
| 0706 | skip_in_playback_recorded_car 108@ by 1.0 |  |
| 070C | explode_car_in_cutscene 41@ |  |
| 0713 | task_drive_by 52@ char -1 car -1 coord 952.92 -1102.99 22.85 radius 100.0 style 4 from_rhs 1 fire_rate 90 |  |
| 0714 | set_car_stay_in_slow_lane 38@ to 1 |  |
| 0726 | heli_follow_entity 40@ char $PLAYER_ACTOR car -1 radius 20.0 |  |
| 0727 | police_heli_chase_entity 377@ char $PLAYER_ACTOR car -1 radius 20.0 |  |
| 072F | add_stuck_car_check_with_warp 96@ distance 1.0 time 2000 stuck 1 flipped 1 warp 1 to_path -1 |  |
| 0730 | damage_car_panel 280@ door 1 |  |
| 0731 | set_car_roll 34@ to 73@ |  |
| 0734 | dont_suppress_any_car_models |  |
| 073B | set_car_can_go_against_traffic 62@ to 1 |  |
| 073C | damage_car_door 280@ door 0 |  |
| 0742 | set_plane_throttle 35@(328@,10i) to -0.8 |  |
| 0763 | set_car_as_mission_car 34@ |  |
| 0771 | custom_plate_design_for_next_car #BFINJECT to 2 |  |
| 077D | get_car_pitch 35@ store_to $7513 |  |
| 07AB | is_trailer_attached_to_cab 334@ trailer 327@ |  |
| 07C5 | get_vehicle_quaternion 0@ store_to 1@ 2@ 3@ 4@ |  |
| 07C6 | set_vehicle_quaternion 90@ to -0.0448 0.0178 1.003 -0.0611 |  |
| 07D5 | apply_force_to_car 0@ offset 9@ 10@ 0.0 rotation 0.0 0.0 0.0 |  |
| 07DA | add_to_car_rotation_velocity 46@ amount 0.0 -0.35 0.2 |  |
| 0811 | get_car_char_is_using $PLAYER_ACTOR store_to $TEMPVAR_ACTOR_CAR |  |
| 081D | set_car_engine_broken $10934 to 1 |  |
| 081E | is_this_model_a_boat 716@(253@,16i) |  |
| 081F | is_this_model_a_plane 716@(253@,16i) |  |
| 0820 | is_this_model_a_heli 716@(253@,16i) |  |
| 0822 | set_first_person_in_car_camera_mode 0 |  |
| 0825 | set_heli_blades_full_speed 40@ |  |
| 083F | get_car_upright_value 35@ store_to $7522 |  |
| 0841 | select_weapons_for_vehicle 114@ to 1 |  |
| 084E | set_vehicle_can_be_targetted 149@ to 1 |  |
| 0852 | set_car_can_be_visibly_damaged $RYDER_CAR to 0 |  |
| 0853 | set_heli_reached_target_distance 40@ to 3 |  |
| 0878 | set_vehicle_dirt_level $IMPORT_CAR to 0.0 |  |
| 088C | set_car_coordinates_no_offset 34@ to $TEMPVAR_FLOAT_1 75@ $TEMPVAR_FLOAT_3 |  |
| 08A6 | open_car_door_a_bit 98@ door 0 to 0.0 |  |
| 08A7 | is_car_door_fully_open 34@ door 2 |  |
| 08EC | get_vehicle_class $TEMPVAR_ACTOR_CAR store_to $TEMPVAR_CAR_TYPE |  |
| 08F2 | vehicle_can_be_targetted_by_hs_missile 36@ to 0 |  |
| 08F3 | set_freebies_in_vehicle $198 to 0 |  |
| 0918 | set_car_engine_on 34@ to 0 |  |
| 0957 | vehicle_does_provide_cover 95@ to 0 |  |
| 095E | control_car_door 47@ door 4 latch 1 angle -1.0 |  |
| 095F | get_door_angle_ratio 152@ door 6 store_to 161@ |  |
| 0969 | is_big_vehicle $CARMOD_CAR |  |
| 096B | store_car_mod_state |  |
| 096C | restore_car_mod_state |  |
| 096D | get_current_car_mod 0@ component 7 store_to 17@ |  |
| 097D | get_num_car_colours $CARMOD_CAR store_to $10084 |  |
| 0987 | get_car_blocking_car $1867 store_to $VALET_CAR |  |
| 099B | change_playback_to_use_ai 0@ |  |
| 09AB | random_passenger_say $HJ_PLAYER_CAR speech 37 |  |
| 09AD | set_player_in_car_camera_mode 3 |  |
| 09B2 | get_random_car_model_in_memory 1 model_to 150@ class_to 151@ |  |
| 09B9 | display_car_names 0 |  |
| 09BB | is_car_door_damaged 322@ door 0 |  |
| 09BF | set_force_random_car_model #TOPFUN |  |
| 09DE | is_char_getting_in_to_a_car $PLAYER_ACTOR |  |
| 09E0 | set_up_skip_for_specific_vehicle 1526.9 -1654.5 12.1 angle 180.0 vehicle 37@ |  |
| 09E9 | give_non_player_car_nitro 34@ |  |
| 09EF | set_vehicle_camera_tweak #SANCHEZ distance 1.0 altitude 1.0 angle 0.12 |  |
| 09F0 | reset_vehicle_camera_tweak |  |
| 09F7 | report_mission_audio_event_at_car $SWEET_CAR event 1147 |  |
| 09FE | reset_vehicle_hydraulics 68@ |  |
| 0A01 | is_this_model_a_car 42@ |  |
| 0A15 | has_car_been_resprayed 34@ |  |
| 0A21 | improve_car_by_cheating 72@ to 0 |  |
| 0A26 | set_radio_to_players_favourite_station |  |
| 0A30 | fix_car 316@ |  |
| 0A32 | is_char_attached_to_any_car 2@ |  |
| 0A33 | store_car_char_is_attached_to_no_save 0@ store_to 1@ |  |
| 0A35 | set_up_skip_for_vehicle_finished_by_script 2453.8 -1305.0 22.5 angle 0.0 vehicle 37@ |  |
| 0A36 | is_skip_waiting_for_script_to_fade_in |  |
| 0A37 | force_all_vehicle_lights_off 1 |  |
| 0A39 | get_player_in_car_camera_mode 60@ |  |
| 0A45 | set_railtrack_resistance_mult 0.3 |  |