GTAG - Modding - Opcode Database - 01AE
Opcode Database
01AE
| Description | |
|---|---|
| Parameters (v2) | 1) Vehicle handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) X Radius (Float) (FLOAT) 5) Y Radius (Float) (FLOAT) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Conditional, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 01AE=6, locate_stopped_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d% |
| Example | 01AE: locate_stopped_car_2d 61@ point 2195.84 -2251.522 radius 3.0 3.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CAR_2D |
| Vice City | |
| sascm.ini | 01ae=6, car %1d% stopped %6b:in-sphere/%near_point %2d% %3d% %4d% %5d% |
| Example | |
| Command Name | LOCATE_STOPPED_CAR_2D |
| GTA III | |
| gtascm.ini | 01ae=6, car %1d% stopped %6b:in-sphere/%near_point %2d% %3d% %4d% %5d% |
| Example | 01AE: car $FRANK1_ENFORCER1 stopped 0 1252.0 -1085.9999 18.0 18.0 |
| Command Name | LOCATE_STOPPED_CAR_2D |

