Opcode Database

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GTAG - Modding - Opcode Database - 02C0

Opcode Database

02C0

DescriptionStores the nearest path from the specified coordinates that a pedestrian can walk on.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) (Returned) X Coord (Float) (FLOAT)
5) (Returned) Y Coord (Float) (FLOAT)
6) (Returned) Z Coord (Float) (FLOAT)
Gamessa vc iii
CategoryCommon, Game
Command Name (IV)GET_CLOSEST_CHAR_NODE
San Andreas
sascm.ini02C0=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
Example02C0: get_closest_char_node 141@ 142@ 143@ store_to 137@ 138@ 139@
Command NameGET_CLOSEST_CHAR_NODE
Vice City
sascm.ini02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d%
Example02C0: set $2661 $2662 $447 to_ped_path_coords_closest_to $445 $446 $447
Command NameGET_CLOSEST_CHAR_NODE
GTA III
gtascm.ini02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d%
Example02C0: set $PARAMEDIC_CREATE_PATIENT_X $PARAMEDIC_CREATE_PATIENT_Y $PARAMEDIC_CREATE_PATIENT_Z to_ped_path_coords_closest_to $PARAMEDIC_PATIENT_RANDOM_X $PARAMEDIC_PATIENT_RANDOM_Y $1349
Command NameGET_CLOSEST_CHAR_NODE

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