GTAG - Modding - Opcode Database - 02C0
Opcode Database
02C0
| Description | Stores the nearest path from the specified coordinates that a pedestrian can walk on. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) (Returned) X Coord (Float) (FLOAT) 5) (Returned) Y Coord (Float) (FLOAT) 6) (Returned) Z Coord (Float) (FLOAT) |
| Games | |
| Category | Common, Game |
| Command Name (IV) | GET_CLOSEST_CHAR_NODE |
| San Andreas | |
| sascm.ini | 02C0=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d% |
| Example | 02C0: get_closest_char_node 141@ 142@ 143@ store_to 137@ 138@ 139@ |
| Command Name | GET_CLOSEST_CHAR_NODE |
| Vice City | |
| sascm.ini | 02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d% |
| Example | 02C0: set $2661 $2662 $447 to_ped_path_coords_closest_to $445 $446 $447 |
| Command Name | GET_CLOSEST_CHAR_NODE |
| GTA III | |
| gtascm.ini | 02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d% |
| Example | 02C0: set $PARAMEDIC_CREATE_PATIENT_X $PARAMEDIC_CREATE_PATIENT_Y $PARAMEDIC_CREATE_PATIENT_Z to_ped_path_coords_closest_to $PARAMEDIC_PATIENT_RANDOM_X $PARAMEDIC_PATIENT_RANDOM_Y $1349 |
| Command Name | GET_CLOSEST_CHAR_NODE |

