GTAG - Modding - Opcode Database - 034D
Opcode Database
034D
| Description | Rotates the objects Z Angle from the first value to the second. |
|---|---|
| Parameters (v2) | 1) Object handle (Integer) (INT) 2) Angle (Float) (FLOAT) 3) Angle (Float) (FLOAT) 4) Boolean (1 or 0) (INT) |
| Games | |
| Category | Common, Object |
| Command Name (IV) | ROTATE_OBJECT |
| San Andreas | |
| sascm.ini | 034D=4,rotate_object %1d% from %2d% to %3d% colission_check %4d% |
| Example | 034D: rotate_object $2709 from 0.0 to 360.0 colission_check 0 |
| Command Name | ROTATE_OBJECT |
| Vice City | |
| sascm.ini | 034d=4,rotate_object %1d% from_angle %2d% to_angle %3d% flag %4d% |
| Example | 034D: rotate_object $1805 from_angle 160.0 to_angle 160.0 flag 0 |
| Command Name | ROTATE_OBJECT |
| GTA III | |
| gtascm.ini | 034d=4,unknown_rotate_object %1d% unknown_angle %2d% %3d% %4d% |
| Example | 034D: unknown_rotate_object $FUZZBALL_DOOR1 unknown_angle 180.0 10.0 0 |
| Command Name | ROTATE_OBJECT |

