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GTAG - Modding - Opcode Database - 034E

Opcode Database

034E

DescriptionReturns true if the object has finished moving.

If false, moves the object towards the specified X, Y and Z coordinates with the specified X, Y and Z speed.

collision_check
Changes whether the object should stop moving if there is a risk of collision.
Parameters (v2)1) Object handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) Float (FLOAT)
6) Float (FLOAT)
7) Float (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryCommon, Conditional, Object
Command Name (IV)SLIDE_OBJECT
San Andreas
sascm.ini034E=8,slide_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
Example034E: slide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1
Command NameSLIDE_OBJECT
Vice City
sascm.ini034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
Example034E: move_object $1793 to -837.134 -901.672 12.03 speed 0.0 0.0 0.025 collision_check 0
Command NameSLIDE_OBJECT
GTA III
gtascm.ini034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
Example034E: move_object $AIRPORT_DOOR1 to -770.3749 -597.8124 11.8125 speed 0.0625 0.0625 0.0625 collision_check 0
Command NameSLIDE_OBJECT

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