GTAG - Modding - Opcode Database - 034E
Opcode Database
034E
| Description | Returns true if the object has finished moving. If false, moves the object towards the specified X, Y and Z coordinates with the specified X, Y and Z speed. collision_check Changes whether the object should stop moving if there is a risk of collision. |
|---|---|
| Parameters (v2) | 1) Object handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) Float (FLOAT) 6) Float (FLOAT) 7) Float (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Common, Conditional, Object |
| Command Name (IV) | SLIDE_OBJECT |
| San Andreas | |
| sascm.ini | 034E=8,slide_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d% |
| Example | 034E: slide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1 |
| Command Name | SLIDE_OBJECT |
| Vice City | |
| sascm.ini | 034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d% |
| Example | 034E: move_object $1793 to -837.134 -901.672 12.03 speed 0.0 0.0 0.025 collision_check 0 |
| Command Name | SLIDE_OBJECT |
| GTA III | |
| gtascm.ini | 034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d% |
| Example | 034E: move_object $AIRPORT_DOOR1 to -770.3749 -597.8124 11.8125 speed 0.0625 0.0625 0.0625 collision_check 0 |
| Command Name | SLIDE_OBJECT |

