GTAG - Modding - Opcode Database - 03E3
Opcode Database
03E3
| Description | Causes the next texture to be drawn before the fade is drawn. Setting to TRUE this will enable textures to fade out, FALSE enables textures to draw while the screen is faded out. This is TRUE by default. Anything drawn with the flag set will draw behind anything without the flag set (03E0 for text). |
|---|---|
| Parameters (v2) | 1) Boolean (1 or 0) (INT) |
| Games | |
| Category | Common, Draw, Texture |
| Command Name (IV) | SET_SPRITES_DRAW_BEFORE_FADE |
| San Andreas | |
| sascm.ini | 03E3=1,set_sprites_draw_before_fade %1h% |
| Example | 03E3: set_sprites_draw_before_fade 1 |
| Command Name | SET_SPRITES_DRAW_BEFORE_FADE |
| Vice City | |
| sascm.ini | 03E3=1,set_sprites_draw_before_fade %1h% |
| Example | 03E3: set_sprites_draw_before_fade 1 |
| Command Name | SET_SPRITES_DRAW_BEFORE_FADE |
| GTA III | |
| gtascm.ini | 03E3=1,set_sprites_draw_before_fade %1h% |
| Example | 03E3: set_sprites_draw_before_fade 1 |
| Command Name | SET_SPRITES_DRAW_BEFORE_FADE |

