| Description | Returns true if the object has collided. Turn on scripted collision check first. |
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| Parameters (v2) | 1) Object handle (Integer) (INT)
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| Games | |
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| Category | Common, Conditional, Object |
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| Command Name (IV) | HAS_OBJECT_COLLIDED_WITH_ANYTHING |
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| San Andreas |
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| sascm.ini | 04DA=1, has_object_collided_with_anything %1d% |
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| Example | 04DA: has_object_collided_with_anything 110@(176@,10i) |
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| Command Name | HAS_OBJECT_COLLIDED_WITH_ANYTHING |
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| Vice City |
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| sascm.ini | 04DA=1, has_object %1d% collided |
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| Example | 04DA: has_object $3335 collided |
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| Command Name | HAS_OBJECT_COLLIDED_WITH_ANYTHING |
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