GTAG - Modding - Opcode Database - 0AC3
Opcode Database
0AC3
| Description | Associates the audio stream with the specified object. The sound will be played from the objects position. Note: The audio stream must be loaded with 3D support using 0AC1 |
|---|---|
| Parameters (v2) | 1) CLEO audiostream handle (Integer) (INT) 2) Object handle (Integer) (INT) |
| Games | |
| Category | CLEO 4 |
| San Andreas | |
| sascm.ini | 0AC3=2,set_play_3d_audio_stream_at_object %1d% object %2d% |
| Example | 0AC3: set_play_3d_audio_stream_at_object $hMP3 object $object |
| Command Name | SET_PLAY_3D_AUDIO_STREAM_AT_OBJECT |

