Opcode Database

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GTAG - Modding - Opcode Database - 0AE1

Opcode Database

0AE1

DescriptionGets the handle of an actor who is close to a point within a certain radius, determines the result of logical operation TRUE, if the actor is found, and FALSE, if not.

Params:
1. Variable, which will be written handle obtained the actor.
2. X Coord.
3. Y Coord.
4. Z Coord.
5. Radius of the coordinates.
6. Flag that specifies search, starting with the last found these opcodes (not to stumble constantly on one and the same actor when looping search);
7. Flag that specifies the omission of dead actors.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) Radius (Float) (FLOAT)
5) Boolean (1 or 0) (INT)
6) Boolean (1 or 0) (INT)
7) (Returned) Actor handle (Integer) (INT)
Gamessa
CategoryCLEO 4
San Andreas
sascm.ini0AE1=7, find_all_random_chars_in_sphere %1d% %2d% %3d% radius %4d% find_next %5h% skip_dead %6h% store_to %7d%
Example0AE1: find_all_random_chars_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 skip_dead 1 store_to 3@
Command NameFIND_ALL_RANDOM_CHARS_IN_SPHERE

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